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# /r/Peloton Pre-TDF Survey 2020

Gentlemen, Ladies and those otherwise addressed - we know you've been waiting for a good thing, and the survey results are finally ready!
The answers were collected from you all during August 2020 with 1428 unique replies. That's a participation of 0.5% of all subscribers! That's really not too bad, when you keep in mind how popular these kind of surveys are. But we here at /peloton want to show you that this is all about presenting the information in the subreddit to cater better to our audience!
Updated after a few hours to include some more historical data the final edit that for some reason wasn't copied properly
Year 2013 2014 2015 2016 2018 Mar 2018 Aug 2019 2020
Results 2013-06-12 2014-06-25 2015-08-07 2016-11-17 2018-03-06 2018-08-20 2019-07-22 2020-10-12
Replies 351 598 1395 892 630 928 986 1428
Without further ado, let's get cracking on the response

You and Cycling

1. Where do you live?

Country 2015 2016 2018 Mar 2018 Aug 2019 2020
USA 32% 28.3% 22.84% 25.32% 20.23% 24.59%
UK 18.6% 17.6% 14.70% 20.13% 15.48% 14.80%
Netherlands 6.4% 9.4% 11.50% 11.58% 10.01% 11.01%
Germany 3.73% 3.4% 4.95% 6.39% 7.84% 6.65%
Denmark 3.9% 3.6% 4.31% 3.79% 7.64% 5.79%
Belgium 3.8% 2.7% 8.15% 3.57% 5.78% 5.36%
France 2.01% 1.08% 2.88% 2.27% 5.26% 3.50%
Canada 4.9% 7% 6.39% 4.22% 4.95% 4.50%
Australia 5.2% 4.7% 3.83% 4.00% 4.33% 3.93%
Slovenia 0.73% 0.32% 1.30% 1.14% 2.14%
Norway 2.58% 1.8% 1.60% 1.95% 2.58% 1.86%
Sweden 1.08% 1.09% 1.44% 1.41% 1.75% 1.43%
Ireland 1.00% 1.09% 1.44% 1.19% 0.72% 1.36%
Portugal 1.65% 1.8% 2.40% 1.52% 1.34% 1.14%
Italy 1.45% 1.44% 0.65% 1.03% 1.07%
Largely the same picture as ever, with the US leading the way, the UK in second and then a sliding scale of Europeans countries. Slovenia continues to pick its way up the pile for obvious reasons!
World Map to demonstrate

2. What's your age?

u17 17-19 20-25 26-30 31-35 36-40 41-50 51+ Total
2015 2.22% 12.04% 41.51% 24.66% 10.68% 4.87% 2.94% 1.08% 1395
2016 1.5% 8.9% 40.8% 24% 12% 5.4% 5.2% 2% 887
2018 Mar 1% 7.1% 33.5% 27.4% 16.2% 7% 5.7% 2.1% 617
2018 Aug 1.7% 9% 33.9% 26.4% 15.5% 7% 5% 1.5% 905
2019 1.5% 6.6% 33.2% 27.5% 16.4% 7.1% 5.8% 2% 972
2020 1.3% 6.8% 31.7% 28% 16.6% 7.2% 5% 2.5% 1420
Pretty much the same as last year, with the usual reddit demographics of majority 20 somethings dominating.

3. What's your gender?

'13 '14 '15 '16 '18 (1) '18 (2) '19 '20
Male 97.2% 97% 94.9% 93.4% 93.3% 93.6% 95.1% 94.9%
Female 2.8% 2.7% 4.8% 5.3% 5.3% 5.4% 3.7% 4.8%
Other - 0.33% 0.29% 0.78% 0.76% - -
Non-Binary - - - - 0.64% 0.99% 1.2% 0.4%
More normality here for reddit.

4. How much of the men's season do you watch/follow?

Type March '18 (%) August '18 (%) 2019 (%) 2020 (%)
Grand Tours 84.7 92.0 90.2 87.3
Monuments 79.1 74.9 79 75.9
WT Stage races 67.4 62.4 70.5 71.7
WT One day races 73.3 59.8 62.3 60.7
Non WT Stage races 32.6 16.7 17.4 25
Non WT One day races 34.8 13.7 17.4 20.7
Literally everything I can consume 35.9 18.1 21.1 27.1
Whilst GT following may be down (somehow), all the lower level stuff is up, which makes sense considering how desperate we have been for any racing during the season shutdown.

5. Do you maintain an interest in women's professional road racing?

Do you maintain an interest in women's professional road racing? '19 '20
Yes 49.8 49.2
No 50.2 50.8
Still very much a half/half interest in women's cycling on the subreddit.

6. How much of the women's season do you follow?

The following is true for the half of you that follows womens cycling.
How Much %
Just the biggest televised events 63.15%
Most of the live televised/delayed coverage stuff 29.08%
All televised racing 5.09%
Down to .Pro & beyond 2.69%

7. How long have you been watching cycling?

How Long %
Under a year 2,95%
1-3 years 19,50%
4-6 years 19,85%
7-9 years 14,10%
10-12 years 13,81%
13-15 years 7,15%
15-20 years 10,73%
20-25 years 6,17%
25 years + 5,75%
Simplified the years a little this time, but whilst we have a fair number of newbies, most people have picked the sport up since around 2013/14.

Sporting Favourites

8. Do you have like/dislike feelings about WT teams?

Once more, 14.4% of people really don't have feelings on the subject.
Of those that do:
AG2R Astana Bahrain Bora CCC Cofidis Quick-Step EF FDJ
Like 352 213 127 770 156 116 847 724 423
Meh 775 620 773 415 889 896 310 448 700
Dislike 52 356 263 31 112 141 71 37 53
Karma 300 -143 -70 739 44 -25 776 677 370
Israel Lotto Michelton Movistar NTT Ineos Jumbo Sunweb Trek UAE
Like 135 364 517 231 101 304 925 279 383 118
Meh 740 764 626 646 931 414 282 805 765 734
Dislike 302 40 52 326 121 562 53 97 42 331
Karma -167 324 465 -95 -20 -258 872 182 341 -213
So, the most popular team this year is Jumbo-Visma, followed by Quick-Step & Bora-hansgrohe. Least popular are Ineos & UAE.
As per usual, no one cares about NTT & CCC, with nearly 81% of users rating NTT as meh. Pretty damning stuff.
Lastly, we have the usual historical comparison of how teams have fared over time, normalised to respondents to that question on the survey.
Things to note then, firstly that the Astana redemption arc is over, seeing them back in the negative, maybe Fulgsangs spring issues helped aid that? The petrodollar teams of UAE & Bahrain are stubbornly negative too, with Israel keeping up the Katusha negative streak. Meanwhile, at the top end, EF & Jumbo go from strength to strength, whilst some others like Sunweb are sliding over time - their transfer policies no doubt helping that.

10. Do you ride a bike regularly?

Answer 2018Mar 2018Aug 2019 2020
For fun 61.5% 63.4% 59.9% 62.9%
For fitness 59.3% 59.6% 54.8% 59.8%
For commuting 46% 46% 45.6% 40%
For racing 20.6% 20.6% 15.9% 17.7%
No, I don't 14.2% 12.9% 14.8% 13.6%
Still a fairly small group of racers out of all of us

11. Out of the sports you practice, is cycling your favourite?

Yes No
58,29% 41,71%
A new addition to the survey prompted by a good point last time, just over half of us rate cycling as the favourite sport we actually do.

12. What other sports do you follow?

Sport #
Association Football / Soccer 50.78%
Formula 1 35.81%
American Football 26.27%
Basketball 22.46%
Track & Field 17.58%
Esports (yes, this includes DotA) 17.30%
Rugby 14.27%
Skiing 14.12%
Ice Hockey 13.63%
Baseball 12.15%
Motorsports (Not including F1) 10.59%
Cricket 10.52%
Tennis 9.53%
Chess 8.97%
Triathlon 8.69%
Biathlon 8.12%
Snooker 7.06%
Golf 6.92%
Swimming 6.85%
Ski Jumping 6.78%
Climbing 5.72%
Martial Arts 5.65%
Handball 5.44%
Darts 5.01%
Speed Skating 5.01%
Football always tops the charts, and Formula 1 continues to rank extremely highly among our userbase. Those who have a little following below 5% include Sailing, Fencing, Surfing, Boxing & Ultra-Running.
Other cycling disciplines
Sport #
Cyclocross 22.10%
Track Cycling 14.34%
MTB 8.97%
BMX 1.20%

13. Out of the sports you follow, is cycling your favourite sport?

Yes No
61.79% 38,21%
Good. Makes sense if you hang out here.

Subreddit stats

14. How often do you participate in a /Peloton Race Thread whilst watching a race?

2015 2016 2018Mar 2018Aug 2019 2020
I always participate in Race Threads during races 2.8% 2% 2.2% 4% 2.5% 3%
I follow Race Threads during races 41.7% 36.7% 38.1% 42.1% 42.5% 38.9%
I often participate in Race Threads during races 16.8% 19% 16.5% 18.9% 15.2% 13%
I rarely/never participate in Race Threads during races 38.7% 41.3% 43.1% 35% 39.8% 45.1%
Slightly less invested than before, reverting back to an older trade.

15. How do you watch Races?

Method 2018Mar 2018Aug 2019 2020
Pirate Streams 62% 46.5% 50.2% 47.9%
Free Local TV 55.7% 64.5% 59.6% 53.9%
Desperately scrabbling for Youtube highlights 37.9% 30.2% 28.2% 24.9%
Paid Streaming services 32.3% 35.4% 38.3% 46.3%
Year on year, paid streaming services go up - the increasing availability of live content legally continues to improve, and so do the numbers on the survey.

16. Where else do you follow races live (in addition to watching them)?

Type 2018Mar 2018Aug 2019 2020
/Peloton race threads 86.2% 83.4% 80.2% 76.9%
Twitter 30.5% 34.7% 33.3% 38.3%
PCS Liveticker - - 30.2% 32%
Official tracker (if available) 24%
The Cyclingnews liveticker 26% 23.5% 21.5% 18.9%
Sporza (site/ticker) 1.89% 9.5% 10.8% 10.8%
NOS Liveblog - 6.8% 7% 9.2%
Steephill 0.52% 13.5% 10.2% 8.2%
/Peloton discord 6.5% 5.4% 7.5% 7.2%
Other cycling forums 15.1% 8.1% 7.6% 7%
feltet.dk - 2.2% 5.4% 5.2%
Facebook 3.8% 5.4% 4% 4.2%
BBC Ticker - 3.5% 2.1% 4.1%
DirectVelo - 1.3% 1.6% 1.8%
Non Cycling Forums - 1.3% 1.2% 1.2%
/cyc/ - 1.3% 1% 0.6%
/peloton IRC ~0 0.8% 0.4% 0.5%
The PCS liveticker continues to have a strong following, whilst the cyclingnews ticker slowly slides into less usage over time.

17. Do you use /Peloton mostly in classic reddit or redesign when on the desktop?

Type 2018 Aug 2019 2020
Classic 75.1% 67.2% 46.2%
Redesign 24.9% 32.8% 53.8%
Time to abandon ship. The end has come.

18. With what version of reddit do you browse the sub?

Version 2019 2020
Official App 17.9 31.1
Desktop Classic 37.8 25.8
3rd Party App 18.3 17.2
Mobile Web 12.4 14.7
Desktop Redesign 13.7 11.2
Phone browsing is very much in vogue.

19. How did you find the sub?

How %
Through other forms of reddit, f.e. /bicycling 48.33%
Too long - can't remember 38.65%
Google search 9,11%
My friend told me 2,28%
I wanted to talk about my exercise bike 0.78%
Twitter 0.5%
Lantern Rouge Youtube 0.28%

Other bits and bobs

20. Did you think back in March we would see any more racing this year?

Yes No
52,81% 47,19%
Despite the threat, we have seen racing again

21. Will we manage to fulfill the rest of the UCI calendar without further Covid-19 issues postponing more races?

Yes No
25.3% 74.7%
Sorry to you 25%, Amstel, Roubaix & a bunch of other races have falled foul of COVID-19 related cancellations.

22. When did you become aware of Alexander Foliforov?

When %
Before the 2016 Giro 3,25%
22nd May, 2016 15,55%
On /pelotonmemes in 2020 21,13%
Who? 60,07%
If you didn't know of the man, watching him demolish the Giro field in 2016 on the stage 15 ITT should help to gain understanding

23. Who will win the 2020 Tour de France?

Rider %
Roglic 52,12%
Bernal 16,57%
Pinot 9,24%
Dumoulin 7,9%
N.Quintana 2,82%
Pogacar 1,41%
Richie Porte 0,35%
We can safely say that most of us were wrong about this one.
That's not a lot of confidence in Richie Porte either, the man who was to finish on the third spot of the podium. Alexander Foliforov (0,23%) had just a tiny number of votes less, and that man wasn't even in the race.

24. What for you was the defining cycling moment of the previous decade?

We had a lot of brilliant suggestions, but these were the clear five favourites when we tabulated the results.
Honorable mentions go to the Giro 2018, which had Tom Dumoulin winning, and of almost identical fascination to many of you - Tom Dumoulin going on someones porta-potty in the middle of the stage.
Little bit of recency bias perhaps, but that's better than ignoring that this was for the last decade and firmly insisting Tom Boonens 2005 WC win was the biggest thing. Special shoutout to almost all the Danes present in /peloton who voted for Mads Pedersens WC win last year. It's an understandable reaction.

25. Any suggestions for the Survey?

New Questions
We promise to feature one of these suggestions in the next survey
Suggestions
We will try to implement this. But it will also skew results.
About the Survey
The subscribers are torn on Women's cycling, nearly a 50/50 split there as the survey showed - The moderators at /peloton are firmly in the "more cycling is better" basket, and we will continue to get as good coverage of womens cycling as possible.
Are you trying to give the moderators PTSD? Because this is how you give the moderators PTSD.

26. Any suggestions for the sub?

ALSJFLKAJSLDKJAØLSJKD:M:CSAM)=#/()=#=/")¤=/)! - Your moderator seems to be out of function. Please stand by while we find you a new moderator
The Weekly threads are great for these types of questions, where several people can contribute and build up once it is understood which information is relevant.
Our experience is that "limited" will never be so, if we're going to moderate it fairly. Moderating is not a popularity contest, but believe it or not, we're actually trying to be as fair as possible. and for that, we need rules that are not subjective. Unless you have a stationary exercise bike.
All of these are good suggestions, but remember that all of you can also contribute - The mods are sometimes stretched thin, specially in the middle of hectic race schedules. It's easier if one of you has a way to contact a rider or a person of interest and can facilitate the initial communication.
We've worked on this! The Official Standard is now as follows: [Race Thread] 202x Race Name – Stage X (Class)
This sounds as a nice community project for the after-season, and hopefully many of you subscribers can contribute.
Come with suggestions on how to tidy it up!
We have chastised all the mods. They are now perfectly trained in gender-neutral pronouns. Be well, fellow being.
If we can implement this for hard liquor, you know we will.
The spoiler rule is one that is discussed frequently - in general - some users absolutely hate it, but a majority love it. Perhaps we'll include a question in the next survey to see how this divide is exactly.
We actually do - whenever there is a matter of life or death, we think public information is more important than a spoiler rule. But at the same time, we try to collect all the different posts into one main thread, so to keep things focused and letting very speculative posts meet with hard evidence from other sources.
This is a tough ask of the internet. While we can agree that voting should be done accordingly to what insights they bring, not subjective opinions, it is very hard to turn that type of thinking around. We can ask of you, our subscribers, that you please think twice about hitting that downvote button, and only do so because of you think a post is factually incorrect, not because it differs with your own subjective opinion.
That's the primary analysis of the survey! Feel free to contribute with how you experience things here!
submitted by PelotonMod to peloton [link] [comments]

crash help

dcs has been cashing for months, used to never crash before :/

=== Log opened UTC 2020-10-11 14:18:20
2020-10-11 14:18:20.217 INFO DCS: Command line: D:\SteamLibrary\steamapps\common\DCSWorld\bin\DCS.exe
2020-10-11 14:18:20.217 INFO DCS: DCS/2.5.6.55960 (x86_64; Windows NT 10.0.18363)
2020-10-11 14:18:20.217 INFO DCS: DCS revision: 175957
2020-10-11 14:18:20.217 INFO DCS: Renderer revision: 20900
2020-10-11 14:18:20.217 INFO DCS: Terrain revision: 20771
2020-10-11 14:18:20.217 INFO DCS: CPU cores: 6, threads: 12, System RAM: 16333 MB, Pagefile: 9728 MB
2020-10-11 14:18:20.574 INFO EDCORE: (dDispatcher)enterToState_:0
2020-10-11 14:18:21.012 INFO Dispatcher: 2020/10/11 10:18 V1803061700
2020-10-11 14:18:21.081 INFO INPUT: Device [Keyboard] created deviceId = -1
2020-10-11 14:18:21.102 INFO INPUT: Device [Joystick - HOTAS Warthog {9BEE9130-944C-11ea-8002-444553540000}] created deviceId = -1
2020-10-11 14:18:21.102 INFO INPUT: Joystick created[Joystick - HOTAS Warthog {9BEE9130-944C-11ea-8002-444553540000}], ForceFeedBack: no
2020-10-11 14:18:21.151 INFO INPUT: Device [Throttle - HOTAS Warthog {7F0A2CA0-944C-11ea-8001-444553540000}] created deviceId = -1
2020-10-11 14:18:21.151 INFO INPUT: Joystick created[Throttle - HOTAS Warthog {7F0A2CA0-944C-11ea-8001-444553540000}], ForceFeedBack: no
2020-10-11 14:18:21.151 INFO INPUT: Device [Mouse] created deviceId = -1
2020-10-11 14:18:21.229 INFO SOUND: Using driver: wasapi
2020-10-11 14:18:21.232 INFO SOUND: Found 4 available audio device(s):
2020-10-11 14:18:21.232 INFO SOUND: 0: ID: "{0.0.0.00000000}.{a3bc94c3-9243-4999-94ca-cf14d01bfd63}", Name: "VG248 (3- NVIDIA High Definition Audio)"
2020-10-11 14:18:21.232 INFO SOUND: 1: ID: "{0.0.0.00000000}.{b9b8fde4-1f79-4ade-bbaa-bf1f2d844bc0}", Name: "Headphones (Oculus Virtual Audio Device)"
2020-10-11 14:18:21.232 INFO SOUND: 2: ID: "{0.0.0.00000000}.{e7804ff2-fc95-4bbc-9ba2-0e82dab295c7}", Name: "VE228 (3- NVIDIA High Definition Audio)"
2020-10-11 14:18:21.232 INFO SOUND: 3: ID: "{0.0.0.00000000}.{eefc5f93-4c6c-44cd-98cc-74f502409cb3}", Name: "Speakers (2- Yeti Stereo Microphone)"
2020-10-11 14:18:25.940 INFO SOUND: Added sound path: Sounds
2020-10-11 14:18:26.057 INFO SOUNDER: Loaded 207 packed sounders.
2020-10-11 14:18:26.057 INFO Dispatcher: InitLow
2020-10-11 14:18:28.003 INFO NET: Got Steam auth data.
2020-10-11 14:18:28.267 INFO DCS: Successfully got Steam authorization data.
2020-10-11 14:18:28.267 INFO Dispatcher: Loading installed modules...
2020-10-11 14:18:41.794 INFO Scripting: OBSOLETE mount_vfs_sound_path() used in ./CoreMods/aircraft/AJS37/entry.lua
2020-10-11 14:18:41.987 INFO Scripting: PLUGINS START-------------------------------------------------
2020-10-11 14:18:42.289 INFO SOUND: Added sound path: ./CoreMods/tech/TechWeaponPack/Sounds
2020-10-11 14:18:42.306 INFO SOUNDER: Loaded 3 packed sounders.
2020-10-11 14:18:42.734 INFO SOUND: Added sound path: ./CoreMods/tech/USS John C Stennis/Sounds
2020-10-11 14:18:42.735 INFO SOUNDER: Loaded 1 packed sounders.
2020-10-11 14:18:42.762 INFO SOUND: Added sound path: ./CoreMods/tech/USS_Nimitz/Sounds
2020-10-11 14:18:42.776 INFO SOUNDER: Loaded 3 packed sounders.
2020-10-11 14:18:43.542 INFO SOUND: Added sound path: ./CoreMods/aircraft/AJS37/Sounds
2020-10-11 14:18:43.661 INFO SOUND: Added sound path: ./CoreMods/aircraft/AV8BNA/Sounds
2020-10-11 14:18:43.669 INFO SOUNDER: Loaded 1 sounders.
2020-10-11 14:18:43.672 WARNING EDCORE: Source ./CoreMods/aircraft/AV8BNA/Shapes is already mounted to the same mount /models/.
2020-10-11 14:18:43.783 INFO SOUND: Added sound path: ./CoreMods/aircraft/C-101/Sounds
2020-10-11 14:18:44.163 INFO SOUND: Added sound path: ./CoreMods/aircraft/ChinaAssetPack/Sounds
2020-10-11 14:18:44.210 INFO SOUNDER: Loaded 11 sounders.
2020-10-11 14:18:44.487 INFO SOUND: Added sound path: ./CoreMods/aircraft/Christen Eagle II/Sounds
2020-10-11 14:18:46.253 INFO SOUND: Added sound path: ./CoreMods/aircraft/F14/Sounds
2020-10-11 14:18:46.302 INFO SOUNDER: Loaded 1 sounders.
2020-10-11 14:18:46.982 INFO SOUND: Added sound path: ./CoreMods/aircraft/Hawk/Sounds
2020-10-11 14:18:47.256 INFO SOUND: Added sound path: ./CoreMods/aircraft/I-16/Sounds
2020-10-11 14:18:47.502 INFO SOUND: Added sound path: ./CoreMods/aircraft/M-2000C/Sounds
2020-10-11 14:18:47.832 INFO SOUND: Added sound path: ./CoreMods/aircraft/MiG-21bis/Sounds
2020-10-11 14:18:47.992 INFO SOUND: Added sound path: ./CoreMods/aircraft/SA342/Sounds
2020-10-11 14:18:48.183 INFO SOUND: Added sound path: ./Mods/aircraft/F-15C/Sounds
2020-10-11 14:18:48.318 INFO SOUND: Added sound path: ./Mods/aircraft/F-16C/Sounds
2020-10-11 14:18:48.527 INFO SOUND: Added sound path: ./Mods/aircraft/FA-18C/Sounds
2020-10-11 14:18:48.667 INFO SOUND: Added sound path: ./Mods/aircraft/TF-51D/Sounds
2020-10-11 14:18:48.717 INFO SOUND: Added sound path: ./Mods/terrains/PersianGulf/Sounds
2020-10-11 14:18:48.782 INFO Scripting: PLUGINS DONE--------------------------------------------------
2020-10-11 14:18:49.315 INFO SECURITYCONTROL: Loaded ./CoreMods/aircraft/AV8BNA/bin/AV8B_AI.dll
2020-10-11 14:18:49.318 INFO SECURITYCONTROL: Loaded ./CoreMods/aircraft/C-101/bin/C101Core.dll
2020-10-11 14:18:49.322 INFO SECURITYCONTROL: Loaded ./CoreMods/aircraft/ChinaAssetPack/bin/CAP_AI.dll
2020-10-11 14:18:49.326 INFO SECURITYCONTROL: Loaded ./CoreMods/aircraft/ChinaAssetPack/bin/JF-17_AI.dll
2020-10-11 14:18:49.329 INFO CE2_AI: Loading CE AI
2020-10-11 14:18:49.329 INFO SECURITYCONTROL: Loaded ./CoreMods/aircraft/Christen Eagle II/bin/CE2_AI.dll
2020-10-11 14:18:49.333 INFO SECURITYCONTROL: Loaded ./CoreMods/aircraft/F14/bin/F14-AI.dll
2020-10-11 14:18:49.337 INFO MiG21_AI: Loading CE AI
2020-10-11 14:18:49.337 INFO SECURITYCONTROL: Loaded ./CoreMods/aircraft/MiG-21bis/bin/MiG21_AI.dll
2020-10-11 14:18:49.345 INFO SECURITYCONTROL: Loaded ./CoreMods/services/CaptoGlove/bin/edCaptoGlove.dll
2020-10-11 14:18:49.401 INFO SECURITYCONTROL: Loaded ./CoreMods/services/VoiceChat/bin/VoiceChat.dll
2020-10-11 14:18:49.802 INFO SECURITYCONTROL: Loaded ./Mods/aircraft/jsAvionics/bin/jsAvionics.dll
2020-10-11 14:18:52.059 INFO DCS: options.graphics =
{
\['messagesFontScale'\] = 1; \['rainDroplets'\] = true; \['LensEffects'\] = 0; \['heatBlr'\] = 1; \['anisotropy'\] = 3; \['water'\] = 2; \['motionBlur'\] = 0; \['outputGamma'\] = 2.2; \['treesVisibility'\] = 10000; \['aspect'\] = 1.7777777777778; \['lights'\] = 2; \['shadows'\] = 4; \['MSAA'\] = 1; \['SSAA'\] = 0; \['civTraffic'\] = 'high'; \['clutterMaxDistance'\] = 1000; \['cockpitGI'\] = 1; \['terrainTextures'\] = 'max'; \['multiMonitorSetup'\] = '1camera'; \['shadowTree'\] = false; \['chimneySmokeDensity'\] = 5; \['fullScreen'\] = true; \['DOF'\] = 0; \['clouds'\] = 1; \['forestDistanceFactor'\] = 1; \['flatTerrainShadows'\] = 0; \['width'\] = 1920; \['visibRange'\] = 'High'; \['SSLR'\] = 1; \['effects'\] = 3; \['SSAO'\] = 0; \['useDeferredShading'\] = 1; \['sync'\] = true; \['textures'\] = 2; \['scaleGui'\] = true; \['preloadRadius'\] = 60000; \['height'\] = 1080; \['terrainMapMFD'\] = { \['distance'\] = { \['mapLodDistance3'\] = 200000; \['mapLodDistance2'\] = 100000; \['mapLodDistance0'\] = 25000; \['mapLodDistance1'\] = 50000; }; }; 
};
2020-10-11 14:18:56.924 INFO GRAPHICSVISTA: renderer: 'dx11backend.dll'
2020-10-11 14:18:59.187 INFO DX11BACKEND: DX11Renderer initialization (w:1920 h:1080 fullscrn:1 vsync:0 adapter:0 monitor:1 shaderErrors:1)
2020-10-11 14:18:59.535 INFO DX11BACKEND: Driver Concurrent Creates - 1
2020-10-11 14:18:59.535 INFO DX11BACKEND: Driver Command Lists - 1
2020-10-11 14:18:59.654 INFO DX11BACKEND: NVIDIA API init OK
2020-10-11 14:18:59.660 INFO DX11BACKEND: NVIDIA Display Driver Version 45206.r452_02
2020-10-11 14:18:59.660 INFO DX11BACKEND: GPU count:1
2020-10-11 14:18:59.835 INFO DX11BACKEND: commonPool: 68-128, cbPool: 4-14, samplerPool: 5-16
2020-10-11 14:19:00.202 INFO DX11BACKEND: DX11ShaderBinaries::loadCache Bazashaders/fxo/fxo.zip
2020-10-11 14:19:05.330 ERROR EDCORE: Can't open file 'bazashaders/posteffects/slot.fx.' from fs
2020-10-11 14:19:05.330 WARNING DX11BACKEND: Shader posteffects/slot.fx:DIRECTX11=true;USE_DCS_DEFERRED=1; is outdated as file bazashaders/posteffects/slot.fx is modified.
2020-10-11 14:19:13.699 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done. Loaded 1118/1119.
2020-10-11 14:19:13.753 INFO DX11BACKEND: DX11ShaderBinaries::loadCache C:\Users\ApBoy\Saved Games\DCS\fxo
2020-10-11 14:19:14.086 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done. Loaded 62/62.
2020-10-11 14:19:14.509 INFO VISUALIZER: SceneManager initialization
2020-10-11 14:19:15.669 INFO VISUALIZER: cascade shadows init (preset:'default' quality:4 layers:4 size:4096)
2020-10-11 14:19:16.500 INFO SOUND: Opening default audio device.
2020-10-11 14:19:16.508 INFO SOUND: Driver reports 2 channels with mask 0x3
2020-10-11 14:19:16.508 INFO SOUND: Using 2 channels at 48000 Hz
2020-10-11 14:19:16.508 INFO SOUND: Channel layout: Headphones/Stereo
2020-10-11 14:19:16.859 INFO DCS: gDescription: "NVIDIA GeForce RTX 2070" gVendorId: 4318 gDeviceId: 7943 gMemory: 8031 MB
2020-10-11 14:19:16.983 ERROR EDOBJECTS: Destruction shape not found AVIASHTAB_CRASH
2020-10-11 14:19:16.985 ERROR EDOBJECTS: Object HB_F14_EXT_PHX_ALU with id=320 already declared in table MissileTable
2020-10-11 14:19:21.202 INFO EDCORE: (dDispatcher)enterToState_:1
2020-10-11 14:19:32.406 INFO UIBASERENDERER: Cannot load font [D:\SteamLibrary\steamapps\common\DCSWorld\dxgui\skins\fonts\]!
2020-10-11 14:19:38.362 INFO Dispatcher: //=== END OF INIT ======================================//
2020-10-11 14:19:38.362 INFO EDCORE: (dDispatcher)enterToState_:2
2020-10-11 14:19:38.463 INFO EDCORE: (dDispatcher)enterToState_:3
2020-10-11 14:19:38.463 INFO Lua: Lua CPU usage: metric: average game loading: 47.8552 %
2020-10-11 14:19:38.474 INFO DCS: Screen: MainMenu
2020-10-11 14:19:42.706 INFO NET: Login success.
2020-10-11 14:20:12.735 INFO SOUND: Using SSSE3 for peak calc.
2020-10-11 14:20:12.957 INFO DCS: Screen: Mission
2020-10-11 14:21:21.851 INFO DCS: Screen: MainMenu
2020-10-11 14:21:28.161 INFO DCS: Screen: FastMission
2020-10-11 14:21:37.690 INFO DCS: Screen: FastMissionAdvanced
2020-10-11 14:22:10.929 INFO DCS: Screen: MainMenu
2020-10-11 14:22:10.933 INFO DCS: Screen: FastMission
2020-10-11 14:22:29.263 INFO LUA-TERRAIN: Init('./Mods/terrains/Caucasus\terrain.cfg.lua')
2020-10-11 14:22:29.277 INFO TERRAIN: lSystem::load(./Mods/terrains/Caucasus\terrain.cfg.lua)
2020-10-11 14:22:29.277 INFO TERRAIN: lSystem::CleanScenes()
2020-10-11 14:22:29.277 INFO TERRAIN: lSystem::exit()
2020-10-11 14:22:29.277 INFO VISUALIZER: TerrainRenderer::release
2020-10-11 14:22:29.277 INFO TERRAIN: lSystem::CleanScenes()
2020-10-11 14:22:29.277 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 13
2020-10-11 14:22:30.151 INFO EDTERRAIN4: TERRAIN_REVISION = 3634
2020-10-11 14:22:30.152 INFO EDTERRAIN4: Open terrain cfg "./Mods/terrains/Caucasus\terrain.cfg.lua"
2020-10-11 14:22:30.152 INFO EDTERRAIN4: Build date:
2020-10-11 14:22:30.152 INFO EDTERRAIN4: Texture quality: "max"
2020-10-11 14:22:31.277 INFO EDCORE: 1.072 s terrain references
2020-10-11 14:22:31.280 INFO EDCORE: 0.000 s terrain models
2020-10-11 14:22:31.284 INFO EDCORE: 0.000 s terrain assets
2020-10-11 14:22:31.519 INFO EDCORE: 0.232 s terrain assets2
2020-10-11 14:22:31.789 INFO EDCORE: 0.266 s terrain landfile
2020-10-11 14:22:31.807 INFO EDCORE: 0.014 s terrain surfaceTile
2020-10-11 14:22:31.812 INFO EDTERRAIN4: switchTextures (season=1, minTexture=false)
2020-10-11 14:22:33.298 INFO EDCORE: 1.487 s terrain vfstextures
2020-10-11 14:22:33.420 INFO EDCORE: 0.118 s terrain scene
2020-10-11 14:22:33.423 INFO EDCORE: 0.000 s terrain roaddetails
2020-10-11 14:22:33.427 INFO EDCORE: 0.000 s terrain forest
2020-10-11 14:22:40.255 INFO EDCORE: 6.824 s terrain routes
2020-10-11 14:22:40.260 INFO EDCORE: 0.000 s terrain surfacedetails
2020-10-11 14:22:40.263 INFO EDCORE: 0.000 s terrain blocks
2020-10-11 14:22:40.297 INFO EDCORE: 0.000 s terrain references
2020-10-11 14:22:40.588 INFO EDCORE: 0.322 s terrain superficials
2020-10-11 14:22:40.628 INFO EDCORE: 0.035 s terrain lma
2020-10-11 14:22:40.632 INFO EDCORE: 0.000 s terrain vectordatasettings
2020-10-11 14:22:42.496 INFO EDCORE: 1.860 s terrain navgraph
2020-10-11 14:22:42.544 INFO EDCORE: 0.043 s terrain vti
2020-10-11 14:22:43.670 INFO EDTERRAIN4: terrain time: 13.517271 s
2020-10-11 14:22:43.896 INFO TERRAIN: lSystem::InitScenes()
2020-10-11 14:22:43.896 INFO EDTERRAIN4: lTerraDispatchImpl::setDate( day=22, month=6)
2020-10-11 14:22:43.896 INFO EDTERRAIN4: switchTextures (season=1, minTexture=false)
2020-10-11 14:22:43.896 INFO DX11BACKEND: Reloading textures ...
2020-10-11 14:22:43.903 INFO LUA-TERRAIN: Init done
2020-10-11 14:22:44.032 INFO EDTERRAINGRAPHICS41: ITerrainGraphicsImpl4::openTerrain() START
2020-10-11 14:22:44.045 INFO EDTERRAINGRAPHICS41: loading terrain options: Config/terrain/terrainoptions41.lua
2020-10-11 14:22:44.059 INFO EDTERRAINGRAPHICS41: loading terrain shading options: ./Mods/terrains/Caucasus/shadingOptions/Caucasus.lua
2020-10-11 14:22:44.100 INFO METASHADER: MetaShaderCache2: [108] from ./Mods/terrains/Caucasus/misc/metacache/dcs.lua
2020-10-11 14:22:47.790 INFO METASHADER: loaded [108/108]
2020-10-11 14:22:47.890 WARNING EDTERRAINGRAPHICS41: failed to open "surfaceDetailsHints" section in terrain config
2020-10-11 14:22:47.995 INFO EDTERRAINGRAPHICS41: 0.000010s Loaded reference file "caucasus" buffers: 0
2020-10-11 14:22:47.995 INFO EDCORE: 0.000 s landscape4::lReferenceFile
2020-10-11 14:22:48.073 INFO EDTERRAINGRAPHICS41: 0.073605s Loaded reference file "airfieldslights" buffers: 7
2020-10-11 14:22:48.073 INFO EDCORE: 0.074 s landscape4::lReferenceFile
2020-10-11 14:22:48.655 INFO EDTERRAINGRAPHICS41: 0.578093s Loaded reference file "blockbuildings" buffers: 7
2020-10-11 14:22:48.655 INFO EDCORE: 0.578 s landscape4::lReferenceFile
2020-10-11 14:22:49.225 INFO EDTERRAINGRAPHICS41: 0.565400s Loaded reference file "blocktrees" buffers: 0
2020-10-11 14:22:49.225 INFO EDCORE: 0.565 s landscape4::lReferenceFile
2020-10-11 14:22:49.623 INFO EDTERRAINGRAPHICS41: 0.393164s Loaded reference file "caucasusafbbuildings_new" buffers: 27
2020-10-11 14:22:49.623 INFO EDCORE: 0.393 s landscape4::lReferenceFile
2020-10-11 14:22:49.639 INFO EDTERRAINGRAPHICS41: 0.012748s Loaded reference file "caucasusbridges" buffers: 11
2020-10-11 14:22:49.639 INFO EDCORE: 0.013 s landscape4::lReferenceFile
2020-10-11 14:22:49.697 INFO EDTERRAINGRAPHICS41: 0.053496s Loaded reference file "caucasusobjects" buffers: 0
2020-10-11 14:22:49.697 INFO EDCORE: 0.054 s landscape4::lReferenceFile
2020-10-11 14:22:49.711 INFO EDTERRAINGRAPHICS41: 0.008986s Loaded reference file "communication" buffers: 7
2020-10-11 14:22:49.711 INFO EDCORE: 0.009 s landscape4::lReferenceFile
2020-10-11 14:22:49.716 INFO EDTERRAINGRAPHICS41: 0.000351s Loaded reference file "crashmodels" buffers: 1
2020-10-11 14:22:49.716 INFO EDCORE: 0.000 s landscape4::lReferenceFile
2020-10-11 14:22:49.807 INFO EDTERRAINGRAPHICS41: 0.085697s Loaded reference file "crashmodelsfromedm" buffers: 22
2020-10-11 14:22:49.807 INFO EDCORE: 0.086 s landscape4::lReferenceFile
2020-10-11 14:22:49.837 INFO EDTERRAINGRAPHICS41: 0.025959s Loaded reference file "housedetails" buffers: 9
2020-10-11 14:22:49.837 INFO EDCORE: 0.026 s landscape4::lReferenceFile
2020-10-11 14:22:49.844 INFO EDTERRAINGRAPHICS41: 0.003396s Loaded reference file "industrial" buffers: 7
2020-10-11 14:22:49.844 INFO EDCORE: 0.003 s landscape4::lReferenceFile
2020-10-11 14:22:49.875 INFO EDTERRAINGRAPHICS41: 0.026320s Loaded reference file "misc" buffers: 3
2020-10-11 14:22:49.875 INFO EDCORE: 0.026 s landscape4::lReferenceFile
2020-10-11 14:22:49.886 INFO EDTERRAINGRAPHICS41: 0.006227s Loaded reference file "oilplatforms" buffers: 7
2020-10-11 14:22:49.886 INFO EDCORE: 0.006 s landscape4::lReferenceFile
2020-10-11 14:22:49.896 INFO EDTERRAINGRAPHICS41: 0.006233s Loaded reference file "tuapserefinery" buffers: 6
2020-10-11 14:22:49.896 INFO EDCORE: 0.006 s landscape4::lReferenceFile
2020-10-11 14:22:49.905 INFO EDTERRAINGRAPHICS41: 0.004649s Loaded reference file "vehicles" buffers: 9
2020-10-11 14:22:49.905 INFO EDCORE: 0.005 s landscape4::lReferenceFile
2020-10-11 14:22:49.914 INFO EDTERRAINGRAPHICS41: 0.004507s Loaded reference file "vessels" buffers: 7
2020-10-11 14:22:49.914 INFO EDCORE: 0.005 s landscape4::lReferenceFile
2020-10-11 14:22:49.926 INFO EDTERRAINGRAPHICS41: 0.008617s Loaded reference file "walls" buffers: 2
2020-10-11 14:22:49.926 INFO EDCORE: 0.009 s landscape4::lReferenceFile
2020-10-11 14:22:49.942 INFO EDTERRAINGRAPHICS41: 0.010335s Loaded reference file "americanbeech" buffers: 0
2020-10-11 14:22:49.942 INFO EDCORE: 0.010 s landscape4::lReferenceFile
2020-10-11 14:22:49.947 INFO EDTERRAINGRAPHICS41: 0.001066s Loaded reference file "caucasus_fir" buffers: 0
2020-10-11 14:22:49.947 INFO EDCORE: 0.001 s landscape4::lReferenceFile
2020-10-11 14:22:49.952 INFO EDTERRAINGRAPHICS41: 0.000813s Loaded reference file "cypress_oak" buffers: 0
2020-10-11 14:22:49.952 INFO EDCORE: 0.001 s landscape4::lReferenceFile
2020-10-11 14:22:49.957 INFO EDTERRAINGRAPHICS41: 0.000834s Loaded reference file "european_beech" buffers: 0
2020-10-11 14:22:49.957 INFO EDCORE: 0.001 s landscape4::lReferenceFile
2020-10-11 14:22:49.961 INFO EDTERRAINGRAPHICS41: 0.000630s Loaded reference file "green_ash" buffers: 0
2020-10-11 14:22:49.961 INFO EDCORE: 0.001 s landscape4::lReferenceFile
2020-10-11 14:22:49.966 INFO EDTERRAINGRAPHICS41: 0.000919s Loaded reference file "honey_mesquite" buffers: 0
2020-10-11 14:22:49.966 INFO EDCORE: 0.001 s landscape4::lReferenceFile
2020-10-11 14:22:49.972 INFO EDTERRAINGRAPHICS41: 0.001254s Loaded reference file "italiancypress" buffers: 0
2020-10-11 14:22:49.972 INFO EDCORE: 0.001 s landscape4::lReferenceFile
2020-10-11 14:22:49.979 INFO EDTERRAINGRAPHICS41: 0.001002s Loaded reference file "lombardypoplar" buffers: 0
2020-10-11 14:22:49.979 INFO EDCORE: 0.001 s landscape4::lReferenceFile
2020-10-11 14:22:49.984 INFO EDTERRAINGRAPHICS41: 0.001451s Loaded reference file "mountain_maple" buffers: 0
2020-10-11 14:22:49.984 INFO EDCORE: 0.001 s landscape4::lReferenceFile
2020-10-11 14:22:49.991 INFO EDTERRAINGRAPHICS41: 0.001008s Loaded reference file "norwayspruce" buffers: 0
2020-10-11 14:22:49.991 INFO EDCORE: 0.001 s landscape4::lReferenceFile
2020-10-11 14:22:49.998 INFO EDTERRAINGRAPHICS41: 0.000759s Loaded reference file "shrub" buffers: 0
2020-10-11 14:22:49.998 INFO EDCORE: 0.001 s landscape4::lReferenceFile
2020-10-11 14:22:49.998 INFO EDTERRAINGRAPHICS41: InstanceManager2 is completing initialization...
2020-10-11 14:22:50.002 INFO EDTERRAINGRAPHICS41: InstanceManager2::updateObjectDeclBuffer()
2020-10-11 14:22:50.002 INFO EDTERRAINGRAPHICS41: InstanceManager2::updateObjectLodDeclBuffer()
2020-10-11 14:22:50.004 INFO EDTERRAINGRAPHICS41: InstanceManager2 complete initialization:
2020-10-11 14:22:50.004 INFO EDTERRAINGRAPHICS41: objects: 666
2020-10-11 14:22:50.004 INFO EDTERRAINGRAPHICS41: subObjects: 493
2020-10-11 14:22:50.004 INFO EDTERRAINGRAPHICS41: objectLods: 2911
2020-10-11 14:22:50.004 INFO EDTERRAINGRAPHICS41: objectLodRenderItems: 330
2020-10-11 14:22:50.004 INFO EDTERRAINGRAPHICS41: MAX_LODS_IN_OBJECT: 10
2020-10-11 14:22:50.004 INFO EDTERRAINGRAPHICS41: MAX_SUBOBJECTS_IN_OBJECT: 74
2020-10-11 14:22:50.004 INFO EDTERRAINGRAPHICS41: GEOMETRY BUFFERS: 132
2020-10-11 14:22:50.016 INFO EDCORE: 0.000 s landscape5::OceanFile
2020-10-11 14:22:51.136 INFO EDCORE: 1.115 s landscape5::GrassFile
2020-10-11 14:22:51.141 INFO EDCORE: 0.000 s landscape5::lModels5File
2020-10-11 14:22:51.401 WARNING LOG: 16 duplicate message(s) skipped.
2020-10-11 14:22:51.401 INFO EDTERRAINGRAPHICS41: remapper.deformers is not empty
2020-10-11 14:22:51.751 INFO EDTERRAINGRAPHICS41: materialParams[29084]*1536
2020-10-11 14:22:51.754 INFO EDCORE: 0.507 s landscape5::Surface5File
2020-10-11 14:22:51.784 INFO EDTERRAINGRAPHICS41: materialParams[810]*1536
2020-10-11 14:22:51.784 INFO EDCORE: 0.026 s landscape5::SurfaceTile
2020-10-11 14:22:51.790 INFO EDCORE: 0.001 s landscape5::Scene5File
2020-10-11 14:22:51.829 INFO EDCORE: 0.036 s landscape4::lRoutesFile
2020-10-11 14:22:51.867 INFO EDCORE: 0.034 s landscape4::lSurfaceDetails2File
2020-10-11 14:22:51.884 INFO EDTERRAINGRAPHICS41: materialParams[1]*1536
2020-10-11 14:22:51.884 INFO EDCORE: 0.013 s landscape4::lSuperficialFile
2020-10-11 14:22:51.908 INFO EDCORE: 0.020 s landscape4::lGeoNamesFile
2020-10-11 14:22:51.913 INFO EDCORE: 0.000 s landscape5::sup5File
2020-10-11 14:22:51.921 WARNING LOG: 1 duplicate message(s) skipped.
2020-10-11 14:22:51.921 INFO EDCORE: 0.000 s landscape5::navGraph5File
2020-10-11 14:22:51.921 INFO EDTERRAINGRAPHICS41: ITerrainGraphicsImpl4::openTerrain() END 7.889645 s
2020-10-11 14:22:51.989 ERROR_ONCE DX11BACKEND: render target 'mainDepthBuffer_copy' not found
2020-10-11 14:22:51.989 ERROR_ONCE DX11BACKEND: render target 'DummyShadowMap' not found
2020-10-11 14:23:26.265 ERROR EDCORE: can't open MO-file D:\SteamLibrary\steamapps\common\DCSWorld\l10n\cn\LC_MESSAGES\dcs.mo
2020-10-11 14:23:26.266 ERROR EDCORE: can't open MO-file D:\SteamLibrary\steamapps\common\DCSWorld\l10n\cs\LC_MESSAGES\dcs.mo
2020-10-11 14:23:26.266 ERROR EDCORE: can't open MO-file D:\SteamLibrary\steamapps\common\DCSWorld\l10n\de\LC_MESSAGES\dcs.mo
2020-10-11 14:23:26.267 ERROR EDCORE: can't open MO-file D:\SteamLibrary\steamapps\common\DCSWorld\l10n\es\LC_MESSAGES\dcs.mo
2020-10-11 14:23:26.268 ERROR EDCORE: can't open MO-file D:\SteamLibrary\steamapps\common\DCSWorld\l10n\fr\LC_MESSAGES\dcs.mo
2020-10-11 14:23:26.309 ERROR EDCORE: can't open MO-file D:\SteamLibrary\steamapps\common\DCSWorld\l10n\jp\LC_MESSAGES\dcs.mo
2020-10-11 14:23:26.345 ERROR EDCORE: can't open MO-file D:\SteamLibrary\steamapps\common\DCSWorld\l10n\pl\LC_MESSAGES\dcs.mo
2020-10-11 14:23:26.346 ERROR EDCORE: can't open MO-file D:\SteamLibrary\steamapps\common\DCSWorld\l10n\ru\LC_MESSAGES\dcs.mo
2020-10-11 14:23:41.607 INFO Dispatcher: loadMission C:\Users\ApBoy\AppData\Local\Temp\DCS\tempMission.miz
2020-10-11 14:23:41.607 INFO WORLDGENERAL: loading mission from: "C:\Users\ApBoy\AppData\Local\Temp\DCS\tempMission.miz"
2020-10-11 14:23:41.695 INFO EDCORE: (dDispatcher)enterToState_:4
2020-10-11 14:23:41.695 INFO Dispatcher: Terrain theatre Caucasus
2020-10-11 14:23:41.734 INFO Dispatcher: Start
2020-10-11 14:23:41.912 INFO Dispatcher: Terrain theatre Caucasus
2020-10-11 14:23:41.914 INFO TERRAIN: lSystem::load(./Mods/terrains/Caucasus\terrain.cfg.lua)
2020-10-11 14:23:41.914 INFO TERRAIN: lSystem::CleanScenes()
2020-10-11 14:23:41.914 INFO TERRAIN: lSystem::InitScenes()
2020-10-11 14:23:41.914 INFO EDTERRAIN4: lTerraDispatchImpl::setDate( day=18, month=11)
2020-10-11 14:23:41.914 INFO EDTERRAIN4: switch to season = autumn
2020-10-11 14:23:41.914 INFO EDTERRAIN4: switchTextures (season=2, minTexture=false)
2020-10-11 14:23:42.526 INFO DX11BACKEND: Reloading textures ...
2020-10-11 14:23:47.486 WARNING GRAPHICSCORE: already registered Renderer callback
2020-10-11 14:23:47.492 INFO VISUALIZER: StartSimulation
2020-10-11 14:23:47.993 INFO VISUALIZER: cascade shadows init (preset:'default' quality:4 layers:4 size:4096)
2020-10-11 14:23:48.869 ERROR_ONCE DX11BACKEND: texture 'lightning.dds' not found. Asked from 'EFFECTS2'
2020-10-11 14:23:50.385 ERROR_ONCE DX11BACKEND: texture 'LiquidAnimationAlphas' not found. Asked from 'EFFECTS2'
2020-10-11 14:23:50.385 ERROR_ONCE DX11BACKEND: texture 'LiquidAnimationNormals' not found. Asked from 'EFFECTS2'
2020-10-11 14:23:51.331 INFO Dispatcher: initial random seed = 6230979
2020-10-11 14:23:51.331 INFO Dispatcher: apply random seed = 6230979
2020-10-11 14:23:53.818 INFO WORLDGENERAL: loaded from mission Scripts/World/GPS_GNSS.lua
2020-10-11 14:23:55.957 INFO WORLDGENERAL: loaded from mission Config/View/SnapViewsDefault.lua
2020-10-11 14:23:55.965 INFO WORLDGENERAL: loaded from mission Config/View/View.lua
2020-10-11 14:23:55.975 INFO WORLDGENERAL: loaded from mission Config/View/Server.lua
2020-10-11 14:23:56.577 INFO Config: netview started
2020-10-11 14:23:57.705 INFO VISUALIZER: CameraIndependedPreload()
2020-10-11 14:23:57.705 INFO VISUALIZER: CameraIndependedPreload() finished
2020-10-11 14:23:57.705 INFO DCS: use_xRay: no
2020-10-11 14:24:17.625 INFO DCS: MissionSpawn:initScript
2020-10-11 14:24:17.625 INFO DCS: MissionSpawn:spawnCoalition red
2020-10-11 14:24:17.625 INFO DCS: MissionSpawn:spawnPlanes 18
2020-10-11 14:24:19.322 INFO DCS: MissionSpawn:spawnVehicles 24
2020-10-11 14:24:20.877 INFO GRAPHICSVISTA: Creating Resource "Unicode" of type 1
2020-10-11 14:24:21.800 INFO DCS: MissionSpawn:spawnVehicles 27
2020-10-11 14:24:21.803 INFO DCS: MissionSpawn:spawnVehicles 37
2020-10-11 14:24:22.260 INFO DCS: MissionSpawn:spawnPlanes 38
2020-10-11 14:24:22.318 INFO DCS: MissionSpawn:spawnHelicopters 0
2020-10-11 14:24:23.478 INFO DCS: MissionSpawn:spawnVehicles 0
2020-10-11 14:24:23.864 INFO DCS: MissionSpawn:spawnVehicles 43
2020-10-11 14:24:24.491 INFO DCS: MissionSpawn:spawnVehicles 19
2020-10-11 14:24:24.975 INFO DCS: MissionSpawn:spawnVehicles 47
2020-10-11 14:24:25.054 INFO DCS: MissionSpawn:spawnCoalition blue
2020-10-11 14:24:25.054 INFO DCS: MissionSpawn:spawnVehicles 16
2020-10-11 14:24:25.768 INFO DCS: MissionSpawn:spawnVehicles 15
2020-10-11 14:24:26.161 INFO DCS: MissionSpawn:spawnPlanes 9
2020-10-11 14:24:27.207 INFO DCS: MissionSpawn:spawnPlanes 2
2020-10-11 14:24:27.259 INFO DCS: MissionSpawn:spawnHelicopters 2
2020-10-11 14:24:29.025 INFO DCS: MissionSpawn:spawnVehicles 2
2020-10-11 14:24:31.391 INFO DCS: MissionSpawn:spawnLocalPlayer 62,F-16C_50
2020-10-11 14:24:31.973 INFO SECURITYCONTROL: Loaded ./Mods/aircraft/F-16C/bin/F16C.dll
2020-10-11 14:24:38.276 WARNING EDCORE: Source ./Mods/aircraft/F-16C/Cockpit/Scripts/../Shape is already mounted to the same mount /models/.
2020-10-11 14:24:38.757 INFO VISUALIZER: cockpit ILV loaded
2020-10-11 14:24:39.133 ERROR_ONCE DX11BACKEND: Can't load 'Fonts/font_general_RU.dds' in texture array ''.
2020-10-11 14:24:40.122 ERROR COCKPITBASE: devices_keeper::link_all: unable to find link target 'SMS' for device 'MAV_INTERFACE'
2020-10-11 14:24:41.652 ERROR COCKPITBASE: controller "SMS_AG_Harm_TER_TBL" missed in class cockpit::F16::ccMFD_F16
2020-10-11 14:24:44.257 WARNING LOG: 1 duplicate message(s) skipped.
2020-10-11 14:24:44.257 INFO COCKPITBASE: lua state still active DED, 26 (status undefined)
2020-10-11 14:24:44.257 INFO COCKPITBASE: lua state still active EHSI, 28 (status undefined)
2020-10-11 14:24:44.258 INFO COCKPITBASE: lua state still active UHF_RADIO, 36
2020-10-11 14:24:44.258 INFO COCKPITBASE: lua state still active VHF_RADIO, 38
2020-10-11 14:24:44.258 INFO COCKPITBASE: lua state still active INTERCOM, 39 (status undefined)
2020-10-11 14:24:44.259 INFO COCKPITBASE: lua state still active MACROS, 52 (status undefined)
2020-10-11 14:24:44.259 INFO COCKPITBASE: lua state still active TGP_INTERFACE, 58 (status undefined)
2020-10-11 14:24:44.666 ERROR SOUND: source_add(host:COCKPIT_MAIN, proto:Aircrafts/F-16/Cockpits/GearLockDown_In, alt_proto:Aircrafts//Cockpits/GearLockDown_In): can't find proto
2020-10-11 14:24:44.697 WARNING LOG: 1 duplicate message(s) skipped.
2020-10-11 14:24:44.697 INFO WORLDGENERAL: loaded from mission Scripts/World/birds.lua
2020-10-11 14:24:44.697 INFO DCS: dbox not found , skip
2020-10-11 14:24:46.709 INFO EDTERRAINGRAPHICS41: surface5 gc() LOD 0 0 squares
2020-10-11 14:24:46.709 INFO EDTERRAINGRAPHICS41: surface5 gc() LOD 1 0 squares
2020-10-11 14:24:46.709 INFO EDTERRAINGRAPHICS41: surface5 gc() 0.035400 ms
2020-10-11 14:24:46.813 INFO VISUALIZER: Preload() camera=15734.308756, 2023.594708, 233822.516476 radius=60000.000000
2020-10-11 14:24:46.813 INFO EDTERRAINGRAPHICS41: ITerrainGraphicsImpl4::forceLoading(): pos=(15734.3, 2023.59, 233823), radius=60000
2020-10-11 14:24:49.285 INFO EDCORE: try to write dump information
2020-10-11 14:24:49.287 INFO EDCORE: # -------------- 20201011-142449 --------------
2020-10-11 14:24:49.287 INFO EDCORE: DCS/2.5.6.55960 (x86_64; Windows NT 10.0.18363)
2020-10-11 14:24:49.289 INFO EDCORE: C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll
2020-10-11 14:24:49.289 INFO EDCORE: # C0000005 ACCESS_VIOLATION at 10841637 00:00000000
2020-10-11 14:24:49.292 INFO EDCORE: SymInit: Symbol-SearchPath: '.', symOptions: 534, UserName: 'ApBoy'
2020-10-11 14:24:49.294 INFO EDCORE: OS-Version: 10.0.18363 () 0x300-0x1
2020-10-11 14:24:49.688 INFO EDCORE: 0x0000000000001637 (VCRUNTIME140): memcpy + 0x347
2020-10-11 14:24:49.688 INFO EDCORE: 0x000000000000988B (renderer): RenderAPI::openShader + 0x48B
2020-10-11 14:24:49.690 INFO EDCORE: 0x0000000000009280 (renderer): RenderAPI::openFromBlobShader + 0x180
2020-10-11 14:24:49.691 INFO EDCORE: 0x0000000000067D31 (metaShader): BaseBinder::render + 0x11431
2020-10-11 14:24:49.691 INFO EDCORE: 0x00000000000676AB (metaShader): BaseBinder::render + 0x10DAB
2020-10-11 14:24:49.691 INFO EDCORE: 0x000000000006BCCE (metaShader): BaseBinder::render + 0x153CE
2020-10-11 14:24:49.691 INFO EDCORE: 0x000000000000C624 (metaShader): render::MetaShaderManager::loadMetaShader + 0x174
2020-10-11 14:24:49.691 INFO EDCORE: 0x0000000000054101 (metaShader): RenderAPI::loadMetaShader + 0x41
2020-10-11 14:24:49.692 INFO EDCORE: 0x0000000000006604 (metaShader): render::MetaShader::open + 0x34
2020-10-11 14:24:49.692 INFO EDCORE: 0x00000000000990C8 (edterrainGraphics41): createInstancerRenderable + 0x6598
2020-10-11 14:24:49.693 INFO EDCORE: 0x000000000009B275 (edterrainGraphics41): createInstancerRenderable + 0x8745
2020-10-11 14:24:49.693 INFO EDCORE: 0x00000000000D9827 (edterrainGraphics41): CreateITerrainGraphics + 0x2227
2020-10-11 14:24:49.693 INFO EDCORE: 0x00000000000DAC19 (edterrainGraphics41): CreateITerrainGraphics + 0x3619
2020-10-11 14:24:49.693 INFO EDCORE: 0x00000000000F3B2D (edterrainGraphics41): edtg41::lMaterialParamsArrayGraphics::clear + 0xD5D
2020-10-11 14:24:49.693 INFO EDCORE: 0x0000000000063AE8 (edterrainGraphics41): edtg41::TerrainRenderable::dumpRenderItem + 0x531D8
2020-10-11 14:24:49.693 INFO EDCORE: 0x00000000000642EF (edterrainGraphics41): edtg41::TerrainRenderable::dumpRenderItem + 0x539DF
2020-10-11 14:24:49.694 INFO EDCORE: 0x0000000000063DF9 (edterrainGraphics41): edtg41::TerrainRenderable::dumpRenderItem + 0x534E9
2020-10-11 14:24:49.694 INFO EDCORE: 0x000000000006256E (edterrainGraphics41): edtg41::TerrainRenderable::dumpRenderItem + 0x51C5E
2020-10-11 14:24:49.694 INFO EDCORE: 0x0000000000060913 (edterrainGraphics41): edtg41::TerrainRenderable::dumpRenderItem + 0x50003
2020-10-11 14:24:49.694 INFO EDCORE: 0x0000000000060941 (edterrainGraphics41): edtg41::TerrainRenderable::dumpRenderItem + 0x50031
2020-10-11 14:24:49.695 WARNING LOG: 4 duplicate message(s) skipped.
2020-10-11 14:24:49.695 INFO EDCORE: 0x0000000000066220 (edterrainGraphics41): edtg41::TerrainRenderable::dumpRenderItem + 0x55910
2020-10-11 14:24:49.695 INFO EDCORE: 0x00000000000658FC (edterrainGraphics41): edtg41::TerrainRenderable::dumpRenderItem + 0x54FEC
2020-10-11 14:24:49.696 INFO EDCORE: 0x00000000000D0C15 (edterrainGraphics41): createInstancerRenderable + 0x3E0E5
2020-10-11 14:24:49.696 INFO EDCORE: 0x000000000011F30E (Visualizer): TerrainRenderer::forceLoading + 0x7E
2020-10-11 14:24:49.715 INFO EDCORE: 0x000000000014427E (Visualizer): smSceneManager::CreateSceneManager + 0x372E
2020-10-11 14:24:49.715 INFO EDCORE: 0x00000000007267A7 (DCS): CoreUtils::TempFilesManager::operator= + 0x3B8B77
2020-10-11 14:24:49.719 INFO EDCORE: 0x00000000007114D0 (DCS): CoreUtils::TempFilesManager::operator= + 0x3A38A0
2020-10-11 14:24:49.719 INFO EDCORE: 0x000000000011C27A (edCore): Common::FSM::sendOutputSymbol_ + 0x4A
2020-10-11 14:24:49.719 INFO EDCORE: 0x000000000011B912 (edCore): Common::FSM::enterToState_ + 0xC2
2020-10-11 14:24:49.719 INFO EDCORE: 0x000000000011C0F9 (edCore): Common::FSM::onSymbol_ + 0x1A9
2020-10-11 14:24:49.720 INFO EDCORE: 0x00000000007243A5 (DCS): CoreUtils::TempFilesManager::operator= + 0x3B6775
2020-10-11 14:24:49.720 INFO EDCORE: 0x00000000006F6604 (DCS): CoreUtils::TempFilesManager::operator= + 0x3889D4
2020-10-11 14:24:49.720 INFO EDCORE: 0x00000000006F69C9 (DCS): CoreUtils::TempFilesManager::operator= + 0x388D99
2020-10-11 14:24:49.720 INFO EDCORE: 0x00000000016E8CEB (DCS): AmdPowerXpressRequestHighPerformance + 0xB1ACE7
2020-10-11 14:24:49.722 INFO EDCORE: 0x00000000008E261E (DCS): CoreUtils::TempFilesManager::operator= + 0x5749EE
2020-10-11 14:24:49.724 INFO EDCORE: 0x0000000000017BD4 (KERNEL32): BaseThreadInitThunk + 0x14
2020-10-11 14:24:49.724 INFO EDCORE: 0x000000000006CE51 (ntdll): RtlUserThreadStart + 0x21
2020-10-11 14:24:52.510 INFO EDCORE: Minidump created.
2020-10-11 14:24:52.520 INFO DCS: enumerating loaded modules
=== Log closed.
submitted by buddy1225 to dcs [link] [comments]

Testing Arq Backup compression and versioning

Conclusions below...
Origin Tree / Action Resulted Destination Tree ============================================================ original source tree: 8 files, 182,331,182 bytes (All files are: 6 - 41MB is size) first backup: ------------------- 53 files 24,918,242 bytes appended string to 3 largest files: ----------------------- 59 files 25,910,078 bytes inserted string in the middle: -- 66 files 30,372,724 bytes inserted 3 strings: around beginning middle end -------------------------- 79 files 39,436,066 bytes 2 files (26MB and 41MB) moved to different subdir ---- 82 files 39,441,544 bytes 4 files (6 - 41MB) renamed and moved to different subtrees ----------- 85 files 39,448,342 bytes Added 24.5MB JPG, 125.2MB PSD files ------------------------ 164 files 187,476,008 bytes JPG modified -------------------- 184 files 212,720,274 bytes PSD (125.2 MB) modified with 3 adjustment layers ------------ 189 files 216,972,426 bytes Everything deleted -------------- 192 files 216,975,210 bytes 
Conclusions:
submitted by zdp189 to Arqbackup [link] [comments]

[GUIDE] Playing AMIGA games on the SNES Classic! – TUTORIAL

[GUIDE] Playing AMIGA games on the SNES Classic! – TUTORIAL
Into the Wonderful
[UPDATE 08/06/2018] - PLAYER 2 ACTIVATED! New experimental PUAE core can be found in my release pack HERE. SWOS, SuperCars 2, Lotus 2, Chaos Engine, and many other 2P classics all just got a whole lot better! I've also enabled virtual keyboard support for UAE4ARM which removes one of the big issues with that core.
---------------------------------------------------
VIDEO GUIDES
Before we get into the guide I would like to point out that there are currently two video guides out there to assist you with the process.
u/MDFMKanic video - https://www.youtube.com/watch?v=U27Lp7b1kOU
MDFMKanic aka Kyland K has a video up that goes through this process for his updated core and the updated templates included with his core set. I have updated the guide to reflect some of his suggestions and improvements!
IMPORTANT NOTE: Do not use the method suggested in the video of copying from the root folder of your game when creating your HDF file. It will not work in a lot of cases. Follow the steps in this guide and always copy from the folder where the game.slave file resides.
u/PattonPlays video - https://www.youtube.com/watch?v=OmpFvJGlztw
Patton's video is geared to more of a bare basics set-up to get you up and running while Kyland's video assumes a certain level of expertise and familiarity with Hakchi and using cores.
If you find it easier to have a video reference or want to try out alternative approaches to adding the games please check these videos out! Choose whatever combination works best for you. I do recommend you try to go through this guide at least once though to give you more detail and better context around how things work.
---------------------------------------------------

MAIN GUIDE

Intro

Personal thanks to u/MDFMKanic for always being helpful and bringing us the ability to play Amiga games on our mini consoles and to u/Swingflip for helping me develop for the (S)NESC platform. Also a shout-out to the Hakchi Resources team and everyone who contributes to this great community.
This guide is for the WHDLoad method of playing games. Be warned that this process is moderately complex and a chore to set up but it allows your games to run faster and eliminates the need for disk swapping. If you want easy this is not going to work for you but if you're an Amiga lover than it's worth the hassle!
I adapted this guide from the guide found here which focuses on getting P-UAE to run on the NVIDIA Shield. The writer of that guide did post some videos and pictures which really helps with explaining how to use the tools required so please use that for reference if needed.

Initial set-up and BIOS

You will need the following:
  • Hakchi2 CE - I have no idea if any other version of Hakchi will work and even if it does you're not going to get the awesome support, ease of use, or features that Team Shinkansen provides!
  • KMFDManic's Retroarch and P-UAE core - Note that his updates can be experimental in nature but often bring in new features and bug fixes.
    • If you prefer Retroarch Neo and the P-UAE core from Hakchi Resources than those work too. These have a less frequent update cycle and hence generally better stability.
  • Configurable Templates - I’ve created templates for the required WHDLoad and UAE config files in my release pack. The release pack also includes my own experimental core updates and other items that you may find useful.
  • ADF Opus - Software that will allow you to work with disk formats that the Amiga uses.
  • Amiga BIOS - You will need to obtain the following “BIOS” (Amiga Kickstart ROMs) to get this working. All the BIOS can be legitimately obtained from http://www.amigaforever.com/ for $30.
BIOS Re-name it to..... What's it for? SHA-1 Checksum
Kickstart v3.1 rev 40.63 A500-A600-A2000 kick31.rom Running WHDLoad games 3b7f1493b27e212830f989f26ca76c02049f09ca
Kickstart v1.3 rev 34.5 A500-A1000-A2000-CDTV kick34005.A500 Original Chip Set (OCS) games 891e9a547772fe0c6c19b610baf8bc4ea7fcb785
Kickstart v2.04 rev 37.175 A500+ kick37175.A500 Enhanced Chip Set (ECS) games c5839f5cb98a7a8947065c3ed2f14f5f42e334a1
Kickstart v3.1 rev 40.68 A1200 kick40068.A1200 Advanced Graphics Architecture (AGA) games e21545723fe8374e91342617604f1b3d703094f1
Kickstart v1.2 rev 33.180 A500-A2000 kick33180.A500 Some older OCS games 11f9e62cf299f72184835b7b2a70a16333fc0d88
  • Re-name the “BIOS” exactly as shown in the above table.
  • Move/transfer only the kick31.rom to where your SNES classic’s BIOS are located. There are several methods to do this so consult those guides for more info. I’ll show you where to put the other files in the next step.
(Important: If you're using the Kickstarts from Amiga Forever, please refer to this post.)

Download and configure WHDLoad.hdf

The WHDLoad.hdf file is your hard drive “image” of your Amiga OS. You will need to configure it with Amiga Kickstart BIOS files using the steps outlined below before it can be used to run Amiga games.
To save you some time you can use my WHDLoad.hdf template file that I created using the latest binaries (v18.4 beta). If you’re interested on what WHDLoad is you can learn more at http://www.whdload.de/. It's not necessary to understand the intricacies of WHDLoad but it is phenomenal free software that allows Amiga games and applications to be ran from hard disk and be updated to this very day!
  • If you haven’t already then download and install ADF Opus which will allow you to create and modify HDF files which are essential for this to work.
  • When you open ADF Opus you will see an open window showing your local file-system. Use that to navigate to where your Kickstart ROMs are (kick34005.A500, kick37175.A500 , and kick40068.A1200). Leave this window open.
  • Now click on the file menu and navigate to and open WHDLoad.hdf which will open up a new window showing the contents of WHDLoad.hdf.
  • Navigate the HDF file to the devs > kickstarts folder and then copy all the Kickstart ROMs into this folder via dragging and dropping them from one window to the next.
  • Your WHDLoad.hdf is now configured! The final thing you have to do here is move/transfer it over to your SNES Classic's BIOS folder just like you did with the kick31.rom.
Luckily you only have to do the WHDLoad.hdf configuration once unless a new version of WHDLoad comes out and you want to update to the latest binaries.
Now you have both a fully configured WHDLoad.hdf and your kick31.rom in place it wouldn't be a bad idea to back-up the files like you would any other essential BIOS.

Obtain and prep your game to be used as a HDF file

Next step is to obtain your game in pre-packaged WHDLoad format. You are of course on your own for this one.
  • Once you have your WHDLoad game then unzip it and look for a .slave file. For example if you have the WHDLoad version of Alien Breed it may have a file called AlienBreed.slave
  • Rename the .slave file to exactly game.slave
    • Renaming the file is critical and you will have to do it for every game you have.
  • Make a note of the size of your WHDload game folder, you will need it for the next step.

Create your game as a HDF file

  • Open ADF Opus and navigate to your downloaded WHDLoad folder where your .slave file resides. Click the new button (first button on the left).
  • Name your file to be created making sure to add the .hdf extension e.g. alien_breed.hdf.
  • Select hard file and preset size and use the slider to choose a size that is larger than the size of the WHDLoad game that you've made a note of earlier. (2MB is the minimum size you can choose)
  • Check the "open after creating" checkbox and click "create".
  • Copy all the contents of the WHLoad game folder over to the newly created HDF file by selecting all and then dragging and dropping. Close out the window to save your newly created HDF file.

Creating your UAE config file

Use the templates I've provided as the basis of your UAE config file.
There are two templates that will cover most cases. If your game is an OCS or ECS game use the OCS UAE template, otherwise if your game is an AGA game you will be using the AGA UAE template as your starting point. These templates contain generic settings which I've found to work well for a lot of games. The UAE file is what you would tweak if you have problems running a game or to improve performance.
  • For the OCS/ECS template - if your game is compatible with the ECS chipset change the config setting to ECS to make use of any extra features that gives i.e. chipset=ecs
  • Make a note of where I put in the files. You will obviously need to replace this placeholder after you've added your game in Hakchi.
  • Important step: Where I put GAME.hdf in the template rename this to the name of your game HDF file. Do this step now. The reason why this is important is that it will allow Hakchi to generate a unique ID for the game with it's own folder. A more thorough explanation can be found in Kyland K's video with alternative approaches but this method will suffice for most people.
  • I highly recommend that you re-name your UAE file now to the same name as your HDF file so that you can easily remember what game it's for.
(If you're using the templates from KMFDManic's core set then the general idea here is the same but the details are different so please follow the instructions in his core set)

Add game to Hakchi

Add the UAE config file as a game in Hakchi.
Once you have the Hakchi entry:
  • Right click on your game entry and choose “open in Windows Explorer”. Make note of your game ID as this makes up part of the path to your HDF files.
  • Copy your game HDF file into the just opened folder.
  • Open the UAE file and enter the path to your game HDF file. This path will vary on how you're adding your games. For example I'm using USB HOST with linked export so my game path would look something like this -

hardfile=read-write,32,1,2,512,/media/hakchi2CE/games_snes/CLV-Z-WSQHO/alien_breed.hdf 
If you're using NAND or USB HOST with regular export it would look something like this -
hardfile=read-write,32,1,2,512,/vagames/CLV-Z-WSQHO/alien_breed.hdf 
IMPORTANT: In more recent versions of Hakchi2 CE there is a new option to sync games to NAND called linked sync which is enabled by default. This is a great feature as it allows games to sync to your console quickly as only changes are updated and not your entire game library. However it does change the path for where your games are actually located. Your path will now look like this -
hardfile=read-write,32,1,2,512,/valib/hakchi/games/snes-usa/.storage/CLV-Z-WSQHO/alien_breed.hdf 
Note in the above path you will need to change snes-usa to whatever variant of the classic you have e.g. nes-usa, snes-eur, etc. A big thanks to u/kenh1000 for identifying the linked sync issue and resolving it!
Once you've configured the correct path there's only thing left to do -
  • Save your config file and then sync/export your game.
  • CONGRATULATIONS you're done!
---------------------------------------------------

CONTROLS

  • When playing games the controller works well for joystick-based games and I found that an analog stick works surprisingly well for mouse-based point and click games. You may get different results though based on the controller you're using and associated firmware. One thing to get used to is that many Amiga games only utilized one Joystick button so for many platform games you would push up to jump instead of pushing a button which is the norm for console games.
  • Here's the default controls -

L2 = show/hide status L = mouse speed down (min 1) R = mouse speed up (max 6) SEL = toggle mouse/joy mode STR = show/hide virtual keyboard (vkbd) A = joystick fire 1/mouse 1/vkbd key pressed B = joystick fire 2/mouse 2 
  • Pressing the select button toggles between joystick and mouse (analog) control.
  • You can adjust mouse (analog) speed by pressing L1 or R1 on your controller. There are 6 levels of mouse sensitivity but how well this works varies from game to game.
  • If you have an L2 button on your controller you can press it to show which mode you're in along with the level of mouse sensitivity. You can also map this function to a different button using the Retroarch GUI if you don't have an L2.
---------------------------------------------------

OPTIONAL EXTRAS

ADF files - The Alternative Way

Using WHDLoad and HDF files is the much preferred way to add your games for the aforementioned benefits but there is a simpler way using the Amiga Disk File (ADF) format. If you have your game in ADF format use my specialized templateADF.uae file as a base. The key difference in the UAE template is that instead of using HDF files you reference your ADF files as follows -
 nr_floppies= 
Where is the number of ADF files i.e. floppy disks, your game comes on. You then will add a line for each ADF file in your game starting at floppy0 e.g.
 floppy0= 
Up to a maximum of 4 floppy drives can be emulated, floppy0 to floppy3.
(Personal shout out to Jul Car on the Discord for helping test the ADF template - a true Amiga fan).

USB-Host Tricks

Thanks to u/hilly for this! Once you are familiar with the process or already have a good understanding of what to do then you can employ various ways of streamlining the process even more. If you're using USB-HOST and Linked Export the following is the easiest and fastest way of adding games!
  • Create a folder on your USB drive outside of Hakchi e.g. USB: amiga and use it to store all your Amiga BIOS and WHDLoad games.
  • There will then be a single fixed path to all your files. If you update your UAE templates to point to this fixed path then all you have to do in terms of UAE configuration when adding a game is to add the name of your game's HDF file i.e the last few lines of your UAE will look like this -

kickstart_rom_file=/media/amiga/kick31.rom hardfile=read-write,32,1,2,512,/media/amiga/WHDLoad.hdf hardfile=read-write,32,1,2,512,/media/amiga/GAME_NAME.hdf 
  • When you create your game HDF file you can write it direct to USB:amiga so that when you add your UAE file to Hakchi you're all set and there's no further configuration or copying files required!

WHDLoad Cheats

To make activating cheats easier I've included in my templates a special WHDLoadCheats.hdf file that can be used instead of the regular WHDLoad.hdf.
  • You will need to populate this file with the Kickstart roms and transfer it to the location where your BIOS is located in the same manner you would the regular WHDLoad.hdf.
  • For games where you want to activate these options have them point to WHDLoadCheats.hdf in their UAE config file.
  • When loading your game you will now see a splash screen and what options can be selected.
    • NOTE: You will only see cheats/options if the game supports them and the person who packaged the game included the ability to access them in this way. If you have an older game install you may only see a splash screen and will have to create a custom WHDLoad.hdf to activate any options (see the section below).
  • To select options change your control option to mouse/analog by pressing the select button on your controller and then press the A button. Once you have control you can check the options you want to enable.
  • Once done press the start button on the screen to load the game. Remember to switch back to joystick mode if the game is a joystick based game.

ADVANCED - Activating WHDLoad Options

Don't attempt this until you're confident that you know what's going on and can troubleshoot common issues yourself!
In some cases in order to activate trainers/cheats or other options (you may also see them referred to as ToolTypes) you need to create a custom WHDLoad.hdf for the game to use.
  • To see what options are available consult the ReadMe file in the same folder where you would find the game.slave file in your WHDLoad game. Let's take for an example The New Zealand Story game. It's ReadMe includes the following:
- Tooltypes added;
- Trainers on CUSTOM1 can be combined for multiple trainers:
- CUSTOM1=1 - Infinite Lives
- CUSTOM1=2 - Infinite Oxygen
- CUSTOM1=4 - Enables Levelskip (Help key)
Some of this sounds like it would be good to have! So how do we use these options? Well we need to add them as command line arguments to our WHDLoad.hdf start-up. In order to do this the game needs it's own copy of WHDLoad.hdf so that whatever we change doesn't affect all your Amiga games.
  • Make a copy of your WHDLoad.hdf file and place it in the same folder where your game HDF file is located.
  • Open up your new HDF file in ADF Opus and navigate to the folder named "S". In this folder there will be a file called Startup-Sequence. Drag that file somewhere onto your local system to make an editable copy.
  • Open Startup-Sequence in a suitable text editor and you will see -

Path >NIL: RAM: C: cd dh1: WHDLOAD PRELOAD game.slave 
  • We add our options as command line arguments after the game.slave. So if I wanted infinite lives for The New Zealand Story according to the ReadMe I would add CUSTOM1=1 as follows -

WHDLOAD PRELOAD game.slave CUSTOM1=1 
  • After saving the changes I would use ADF Opus to delete the existing Startup-Sequence in my new WHDLoad.hdf file and then drag and drop in my newly modified Startup-Sequence file.
  • Logically I would then have to change my The New Zealand Story UAE file to point to my new WHDLoad.hdf in my hakchi game folder and not the regular WHDLoad.hdf.
  • Once everything's updated I would run New Zealand Story and have infinite lives!
The two major downfalls to using WHDLoad options are of course needing to have a separate copy of WHDLoad.hdf for each game you'll be adding options for and secondly having to go through this entire process again if you change your mind and decide to add/remove options!
NOTE: In some uncommon cases a game may actually require a custom WHDLoad.hdf in order to actually work and/or save. For the games I've come across that require this I've added UAE templates in my template set that give instructions as to exactly what settings have to be used when creating your custom WHDLoad.hdf for the respective game.
---------------------------------------------------

EXTRA NOTES

Screen Settings

  • Most Amiga games use PAL rather than NTSC and the maximum screen resolution with PAL is 640 x 512 without overscan. I've updated the templates to default to this. Change the settings for gfx_width and gfx_height to get the games looking how you prefer. For example you may need to reduce this to get a better viewport for your game or if you see screen cropping then the game is using overscan so set the resolution to 724 x 566, the max overscan resolution, and adjust from there.
  • Use the Retroarch GUI to set the vertical refresh rate to 50 Hz. As most Amiga games output as PAL this allows for better audio syncing. Also make sure VSync is enabled for smoother scrolling. (Note that these are set by default in MDFMKanic's core set dated 5/21/2018 or later).

Settings > Video > Estimated Screen Framerate > Wait for it to reach 2048 samples > Press A and you will see the Vertical Refresh Rate update > Adjust Vertical Refresh Rate to 50Hz > Scroll down and check Vertical Sync (VSync) is On > Back out to Main Menu > Quick Menu > Configuration Override options > Save Core Overrides > Back out to Main Menu > Quit RetroArch 
  • By default I've set show_leds=true . This shows the drive activity bar at the bottom of the screen and is useful when testing games. Once you know your game works you can turn it off using the Retroarch GUI.

Main Menu > Quick Menu > Options > Leds None 

Observations

  • The settings provided in the UAE templates are to get you off the ground but to fine tune it you will have to play around with things like CPU speed and timing, chipset options, and screen resolutions, to name but a few. See the Known Issues section below for common issues and things you can do to try to fix them. To fine tune things further you can tinker with the P-UAE settings. A reference to the available settings can be found here.
  • Having the latest version of each WHDLoad pre-packaged game you add helps as they include bug fixes and patches that have been included over the years but even then your game may still not work on our SNES minis. To add to that, in rare cases it is only the older version of a game that works well! Don't give up too soon as sometimes a game has very specific requirements or your set-up is incorrect. Do some testing/research/ask for help!
  • The P-UAE core is a work in progress so if it changes this guide may no longer work or some parts may become redundant.
  • Temper your expectations as although a lot of games run well there will be bugs and issues as this is an experimental core. Most emulation is tough but for the Amiga it is especially tough as it was a fully fledged computer with different models, chip sets, game requirements etc. I'm thankful that this is even possible.
---------------------------------------------------

KNOWN ISSUES

  • Saving games is unstable and inconsistent.
    • Save states simply don't work.
    • In-game saves work for some games e.g. Cannon Fodder, however you will need my WHDLoad.hdf template, dated 5/22/2018 or later, which enables game saves to be written to your game HDF file.
    • You can tell when a game is saving as the screen will flash as the OS is called to perform the save routine. Be patient and let the operation finish.
    • If a game has the option to "format a save disk" do not use it it is not necessary and may corrupt your game HDF.
    • Bear in mind that saving may still not work as some games use complex read/write routines or require specific configurations that P-UAE does not currently support.
  • A USB physical keyboard will work but there's a bug that will cause the emulator to lock up if you press a key that is also used as a Retroarch hotkey. Disable the hotkeys in Retroarch if you want to use a real keyboard.
  • If you lose control of the mouse cursor or joystick press the Select button to cycle between inputs to re-activate it. In the case of the mouse cursor you may also need to additionally press the A button to obtain control.
  • Games that have sound distortion/stutter and general poor performance -
    • AGA games are harder to emulate so they will not run as smoothly as OCS/ECS games. I’ve used a very aggressive CPU speed setting in the AGA UAE template to get these to work but if you're still seeing distortion you will need to fine tune.
    • For major sound issues a key setting that you can try adding is gfx_framerate . This setting specifies the rate at which display frames are rendered. In simple terms the more frames you skip the less work the emulator has to do. Having gfx_framerate set between 2 and 5 from my experience yields the best results. For example Aladdin is a very demanding AGA game where you only start getting good audio sync when you set gfx_framerate=3. The trade-off is that the more frames you skip the more graphical glitches you're going to see.
    • Another setting that eases the emulator workload is setting collision_level=none . Collision level detection done by the chipset is not commonly used so having this off eases the burden on the emulator and can boost your game's performance.
    • Outside of AGA games there are demanding OCS /ECS games too e.g. Agony, Lionheart, Second Samurai. These games typically have many copper effects, dual playfields and/or require exact synchronization timing. With the default OCS/ECS templates they will run slow and/or with garbled sound. Similar to AGA games you will have to fine tune these more demanding games on a case by case basis. For example here are my specific settings I added/modified for getting the game Agony to run at decent speed with only minor sound glitches and graphical effects stabilized -

chipset=ocs cpu_type=68000 cpu_speed=2 finegrain_cpu_speed=1024 immediate_blits=true gfx_framerate=2 collision_level=none 
  • For OCS games changing to the faster 68020 (A1200 processor) helps with performance issues in some cases e.g. speeds up polygonal games such as Zeewolf (Thanks to u/mnx78 for this tip!)
  • A lot of times the right balance for playability is going to be based on your own personal preference and tolerance level. That's if the game doesn't crash or freeze first as some games can be inflexible as to what settings they can handle.
  • If you have specific settings working well for you then share the love! It would be great if we as a community can build a repository of templates to cover most cases and to get specific games working well.
This core will be updated in the future to improve performance, default some settings, and make things easier to configure. Have fun as the Amiga has one heck of a varied game library and some absolute classics. Check out the Amiga Hall of Light games database at for game information, box scans, and inspiration.
If you're not familiar with Amiga games or want to refresh your memory then this video series by YouTube user Bransfield is well worth a view -
The 31 Games That Made The Amiga Great - Part 1
The 31 Games That Made The Amiga Great - Part 2
The 31 Games That Made The Amiga Great - Part 3
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Happy experimenting and Amiga Forever!
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...but wait there's more...back to the, back to the, back to the hip hop...

UAE4ARM - Turbo Charged Amiga Emulation

Thanks to u/MDFMKanic and u/Swingflip we now have another option for running Amiga games. UAE4ARM is an Amiga core that is optimized for ARM devices like our SNES Classics. The major advantage of this core is that it has dynamic recompiling, which translates to it's darn fast! Alas it is still very much an experimental core and relative to P-UAE it is lacking options and flexibility.
If you've already set up everything for P-UAE then there's not much additional you need to do -
  • Download the core and install it. At the current time I've only tested the core provided by MDFMKanic in conjunction with his Retroarch Extreme HMOD which is required for his core to work. You can grab them from his releases here.
  • Choose the game you want to run using UAE4ARM. See my UAE4ARM games list in my template set for recommended games to try or choose a game that previously ran very poorly for you on P-UAE. Once chosen, select it in Hakchi and then edit it's command line to change where it says bin/puae or bin/uae to

bin/uae4arm 
  • After syncing or exporting your game go ahead and attempt to load it on your SNES Classic. For the most part your old UAE configuration will still work, if however it does not work use the template I provided - UAE4ARM_template.uae to re-configure your game and try again. The template is set-up for AGA games but can be used for OCS/ECS games too. Downgrading to OCS/ECS settings confers no benefits when using UAE4ARM.
  • Mouse control and virtual keyboard works in a similar fashion to P-UAE.
  • 2nd Joystick button works and defaults to the "X" button on your controller. You can remap this if you wish using the Controls option in the Retroarch menu.
KNOWN ISSUES
  • Crashing tends to happen when you attempt to save game or core overrides. The recommendation is not to use these core functions for now.
  • Screen flickering on games that use the hi-res interlace resolution. If you want the technical detail then it's because a double line renderer hasn't been implemented for interlaced modes. Unfortunately there doesn't appear to be a way to switch to low-res which most Amiga games use.
  • Sound crackling/stuttering. Unfortunately it affects ALL games to some degree and unlike P-UAE there's no config tweaking that can be done to make the sound better.
  • Fixed graphical resolution of 650 X 256. There's no apparent way of changing this. Not a major issue but you may get cropping or garbled areas in some games.
The AGA and CPU intensive games that struggled previously now play great with UAE4ARM so it is a viable alternative in these instances. My personal recommendation for now is to continue to use P-UAE for the majority of your games and only option UAE4ARM when you can't get playable results. If you can bare the choppy sound emulation and lack of 2 player support then by all means you should go with UAE4ARM as your primary Amiga core.
With your help and feedback we'll continue to work on making Amiga emulation as perfect as possible on the (S)NESC!
submitted by qclart to miniSNESmods [link] [comments]

Milton Mailbox #30, and a discussion about organic narrative elements

http://www.hinterlandforums.com/forums/topic/22806-milton-mailbag-dispatch-30/
Here's Milton Mailbag #30. I'm happy that Raphael answered my question in it, shown here:
A long long time ago, you mentioned following a "Half Life 2" line of thought where you'd prefer to place narrative moments in-gameplay rather than in cutscenes. Is that still your goal? If so, how far do you intend to take this concept in future episodes?
R: We took a big step towards this with Redux, by moving away from third-person cinematics and bringing everything to first-person. I don't think we'll achieve the same level of choreography as you see in Half-Life 2, but you'll see us continue to improve this in future episodes. I'd like to get us to a place where in our next game, we can hit the Half-Life 2 level of interactivity in our narrative moments (which are really just constrained first-person scenes, similar to what we do with Grey Mother in Ep1, or Jeremiah in Ep2, we just take a bit more control in some cases). Episode Three's scenes build on what we did in Redux and Episodes Four and Five should be even more ambitious.
I found his answer good based on what we can expect from TLD given the size of the company and their past performance on Story Mode, but nevertheless I wish we could have more immersive and organic narrative elements in this. I recently made another post about this, which I will add here:
https://youtu.be/E55tf59a8WY (I'm adding this video to the beginning of the post so that RES doesn't automatically open the spoiler below when you click expand on the post)
It's fairly common nowadays for games to let you influence their story, but this is usually done through a fairly limiting "Will you do X or Y?" question while the game pauses. Sometimes this is through a dialogue choice, sometimes a pop-up, but most importantly it's almost never through organic, non-binary gameplay choices.
Perhaps the best example of a pioneer in what I mean is Half Life 2. During all of its cutscenes, you are free to roam about and do what you've always done - shoot, climb, run. This isn't very immersive and doesn't aid the story much, but it does open up the possibilities of interacting with the enviroment in original ways mid-"cutscene", as shown during the infamous "pick up that can" scene earlier in the game, or with characters asking you to please pull X lever or move Y wire during other narrative moments. But that's only a very initial implementation of the idea, with obvious flaws: The player character is nonexistent. Like a brain-damaged mute, he doesn't talk or interact with anyone else, it's like the other NPCs are talking to a very obedient bipedal dog.
A game that improved on this was Dishonored, because it actually lets you affect where the narrative goes through its gameplay-cutscene hybrids. Here's the my favourite example of it, sadly a huge D1 spoiler. Here's another, from slightly earlier in the game, not as bad but still a spoiler. And here's a much lighter spoiler from Dishonored 2, if you still intend to play those games. In the first 2 of these situations the player chose to listen to the antagonists and then fight them, but I love that this is not what you have to do. In the second video, he could have simply stolen the antagonist's key from his belt as a message, or knocked him out, or not spared him at the end - all done through gameplay and thus far more immersive than the traditional "The story will procceed now, here's a black screen followed by a cutscene" or the Telltale method of presenting choices to you. In the second video you're not TOLD that holstering your weapon will spare the man, just like you're not told that attacking him will play an assassination animation, but those things just make sense, because that's how you've always controlled the character.
But why are so few games doing this? Picture this: You're playing a post-apocalyptic game, and you meet another survivor who you don't quite trust. He begins talking to you and asks that you holster your weapon, so you press the button that you've always pressed to holster your weapon. He begins talking and talking, but you don't quite trust him. You get the feel that he's stalling until his mates arrive, so you pull our your gun again and shoot him, changing the course of the story and leading to a tense moment with his friends as you meet them later on.
Only that's never happened (except in multiplayer games with other players), for understandable reasons - it'd be very hard to craft alternative scenarios for every possible action the player can take. But still, you'd expect more developments in this front since the release of Dishonored 1, so the only explanation I can think of is that game devs don't care for this method of storytelling. And I understand - a more autonomous protagonist with a more linear experience allow for incredible, unforgettable narrative experiences (RDR2, TLoU...), but still it pains me to see this missed opportunity. Why do you think it is this way? Do you know of any other games that do this?
One more thing - Could VR be the way forward with this? I've been playing Lone Echo and I really like how Liv will respond when you grab her (shoulder, I swear), when you gesture at her (thumbs up, gun pose etc), all sorts of things like that. And since VR games don't do cutscenes at all since it's very disorienting, theoretically there's nothing stopping the player from simply reaching down to their holster, grabbing a gun, and firing. Or, y'know, any other non-death-related action.
Needless to say, the game I picture in my head in that hypothetical scenario is The Long Dark. I can't help but feel that, instead of the binary choice we got with Hobbs (and the disappointing consequences that came from it, at least so far), it would be so much better if we could have some more autonomy while interacting with other people - instead of meeting them always in the same place and in a dialogue menu, why not meet them out in the open, like we do with Methuselah? Encountering him out in the open was always a relief and a very welcome change of pace. Only, instead of only being able to listen to his boring omniscient snippets of wisdom and taking advantage of his infinite fire, we should be able to approach these people however we see fit. For instance: Encountering a tired-looking man taking aim at a deer, giving us the option of approaching him and talking to him, shooting the deer ourselves, waiting until he shoots the deer to approach him and talk, or even taking aim at him - perhaps promting Will to mutter something, reminding himself that this is not who he is and having him lower the gun.
Really sounds a lot more interesting, to me, than static NPCs that don't display any autonomy and don't let you display yours. What do you think?
submitted by MeshesAreConfusing to thelongdark [link] [comments]

Linux containers in void?

Hello,
I've been trying to start a debian stretch container and searched the web for solutions but found none that helped.
It really dosn't matter which systemd container I have.
The problem seems to be that it refuses to start the systemd process and then freezes. Has any one experienced this before?
Steps to reproduce: ```txt

/etc/lxc/default.conf

lxc.idmap = u 0 100000 65536 lxc.idmap = g 0 100000 65536

/etc/subuid

root:100000:65536

/etc/subgid

root:100000:65536 ```
```bash
sudo lxc-create -n playtime -t download -- --dist debian --release stretch --arch amd64
sudo lxc-start -n playtime -o debug -l debug -F txt systemd 232 running in system mode. (+PAMSETUP +GCRYPT +GNUTLS +ACL +XZ +LZ4 +SECC Detected virtualization lxc. Detected architecture x86-64.
Welcome to Debian GNU/Linux 9 (stretch)!
Set hostname to . Failed to read AF_UNIX datagram queue len Failed to install release agent, ignoring Failed to create /init.scope control grou Failed to allocate manager object: Permis [!!!!!!] Failed to allocate manager objec Freezing execution. ```
```txt

Debug output

lxc-start playtime 20190712064740.457 ERROR lxcstart - tools/lxc_start.c:main:214 - You lack access to /home/lxc/.local/share/lxc lxc-start playtime 20190712064748.723 INFO confile - confile.c:set_config_idmaps:1673 - Read uid map: type u nsid 0 hostid 100000 range 65536 lxc-start playtime 20190712064748.723 INFO confile - confile.c:set_config_idmaps:1673 - Read uid map: type g nsid 0 hostid 100000 range 65536 lxc-start playtime 20190712064748.724 INFO lsm - lsm/lsm.c:lsm_init:50 - LSM security driver nop lxc-start playtime 20190712064748.724 INFO seccomp - seccomp.c:parse_config_v2:759 - Processing "reject_force_umount # comment this to allow umount -f; not recommended" lxc-start playtime 20190712064748.724 INFO seccomp - seccomp.c:do_resolve_add_rule:505 - Set seccomp rule to reject force umounts lxc-start playtime 20190712064748.724 INFO seccomp - seccomp.c:parse_config_v2:937 - Added native rule for arch 0 for reject_force_umount action 0(kill) lxc-start playtime 20190712064748.724 INFO seccomp - seccomp.c:do_resolve_add_rule:505 - Set seccomp rule to reject force umounts lxc-start playtime 20190712064748.724 INFO seccomp - seccomp.c:parse_config_v2:946 - Added compat rule for arch 1073741827 for reject_force_umount action 0(kill) lxc-start playtime 20190712064748.724 INFO seccomp - seccomp.c:do_resolve_add_rule:505 - Set seccomp rule to reject force umounts lxc-start playtime 20190712064748.724 INFO seccomp - seccomp.c:parse_config_v2:956 - Added compat rule for arch 1073741886 for reject_force_umount action 0(kill) lxc-start playtime 20190712064748.724 INFO seccomp - seccomp.c:do_resolve_add_rule:505 - Set seccomp rule to reject force umounts lxc-start playtime 20190712064748.724 INFO seccomp - seccomp.c:parse_config_v2:966 - Added native rule for arch -1073741762 for reject_force_umount action 0(kill) lxc-start playtime 20190712064748.724 INFO seccomp - seccomp.c:parse_config_v2:759 - Processing "[all]" lxc-start playtime 20190712064748.724 INFO seccomp - seccomp.c:parse_config_v2:759 - Processing "kexec_load errno 1" lxc-start playtime 20190712064748.724 INFO seccomp - seccomp.c:parse_config_v2:937 - Added native rule for arch 0 for kexec_load action 327681(errno) lxc-start playtime 20190712064748.724 INFO seccomp - seccomp.c:parse_config_v2:946 - Added compat rule for arch 1073741827 for kexec_load action 327681(errno) lxc-start playtime 20190712064748.724 INFO seccomp - seccomp.c:parse_config_v2:956 - Added compat rule for arch 1073741886 for kexec_load action 327681(errno) lxc-start playtime 20190712064748.724 INFO seccomp - seccomp.c:parse_config_v2:966 - Added native rule for arch -1073741762 for kexec_load action 327681(errno) lxc-start playtime 20190712064748.725 INFO seccomp - seccomp.c:parse_config_v2:759 - Processing "open_by_handle_at errno 1" lxc-start playtime 20190712064748.725 INFO seccomp - seccomp.c:parse_config_v2:937 - Added native rule for arch 0 for open_by_handle_at action 327681(errno) lxc-start playtime 20190712064748.725 INFO seccomp - seccomp.c:parse_config_v2:946 - Added compat rule for arch 1073741827 for open_by_handle_at action 327681(errno) lxc-start playtime 20190712064748.725 INFO seccomp - seccomp.c:parse_config_v2:956 - Added compat rule for arch 1073741886 for open_by_handle_at action 327681(errno) lxc-start playtime 20190712064748.725 INFO seccomp - seccomp.c:parse_config_v2:966 - Added native rule for arch -1073741762 for open_by_handle_at action 327681(errno) lxc-start playtime 20190712064748.725 INFO seccomp - seccomp.c:parse_config_v2:759 - Processing "init_module errno 1" lxc-start playtime 20190712064748.725 INFO seccomp - seccomp.c:parse_config_v2:937 - Added native rule for arch 0 for init_module action 327681(errno) lxc-start playtime 20190712064748.725 INFO seccomp - seccomp.c:parse_config_v2:946 - Added compat rule for arch 1073741827 for init_module action 327681(errno) lxc-start playtime 20190712064748.725 INFO seccomp - seccomp.c:parse_config_v2:956 - Added compat rule for arch 1073741886 for init_module action 327681(errno) lxc-start playtime 20190712064748.725 INFO seccomp - seccomp.c:parse_config_v2:966 - Added native rule for arch -1073741762 for init_module action 327681(errno) lxc-start playtime 20190712064748.725 INFO seccomp - seccomp.c:parse_config_v2:759 - Processing "finit_module errno 1" lxc-start playtime 20190712064748.725 INFO seccomp - seccomp.c:parse_config_v2:937 - Added native rule for arch 0 for finit_module action 327681(errno) lxc-start playtime 20190712064748.725 INFO seccomp - seccomp.c:parse_config_v2:946 - Added compat rule for arch 1073741827 for finit_module action 327681(errno) lxc-start playtime 20190712064748.725 INFO seccomp - seccomp.c:parse_config_v2:956 - Added compat rule for arch 1073741886 for finit_module action 327681(errno) lxc-start playtime 20190712064748.725 INFO seccomp - seccomp.c:parse_config_v2:966 - Added native rule for arch -1073741762 for finit_module action 327681(errno) lxc-start playtime 20190712064748.725 INFO seccomp - seccomp.c:parse_config_v2:759 - Processing "delete_module errno 1" lxc-start playtime 20190712064748.725 INFO seccomp - seccomp.c:parse_config_v2:937 - Added native rule for arch 0 for delete_module action 327681(errno) lxc-start playtime 20190712064748.725 INFO seccomp - seccomp.c:parse_config_v2:946 - Added compat rule for arch 1073741827 for delete_module action 327681(errno) lxc-start playtime 20190712064748.725 INFO seccomp - seccomp.c:parse_config_v2:956 - Added compat rule for arch 1073741886 for delete_module action 327681(errno) lxc-start playtime 20190712064748.725 INFO seccomp - seccomp.c:parse_config_v2:966 - Added native rule for arch -1073741762 for delete_module action 327681(errno) lxc-start playtime 20190712064748.725 INFO seccomp - seccomp.c:parse_config_v2:970 - Merging compat seccomp contexts into main context lxc-start playtime 20190712064748.726 DEBUG terminal - terminal.c:lxc_terminal_peer_default:714 - Using terminal "/dev/tty" as proxy lxc-start playtime 20190712064748.727 DEBUG terminal - terminal.c:lxc_terminal_signal_init:192 - Created signal fd 9 lxc-start playtime 20190712064748.727 DEBUG terminal - terminal.c:lxc_terminal_winsz:90 - Set window size to 105 columns and 61 rows lxc-start playtime 20190712064748.727 INFO start - start.c:lxc_init:906 - Container "playtime" is initialized lxc-start playtime 20190712064748.728 DEBUG cgfsng - cgroups/cgfsng.c:cg_legacy_handle_cpuset_hierarchy:619 - "cgroup.clone_children" was already set to "1" lxc-start playtime 20190712064748.730 INFO cgfsng - cgroups/cgfsng.c:cgfsng_monitor_create:1419 - The monitor process uses "lxc.monitoplaytime" as cgroup lxc-start playtime 20190712064748.731 DEBUG storage - storage/storage.c:get_storage_by_name:231 - Detected rootfs type "dir" lxc-start playtime 20190712064748.736 INFO network - network.c:instantiate_veth:147 - Retrieved mtu 1500 from brmgr0 lxc-start playtime 20190712064748.737 INFO network - network.c:instantiate_veth:175 - Attached "veth69WEWA" to bridge "brmgr0" lxc-start playtime 20190712064748.737 DEBUG network - network.c:instantiate_veth:201 - Instantiated veth "veth69WEWA/vethF3QTYN", index is "6" lxc-start playtime 20190712064748.738 DEBUG cgfsng - cgroups/cgfsng.c:cg_legacy_handle_cpuset_hierarchy:619 - "cgroup.clone_children" was already set to "1" lxc-start playtime 20190712064748.741 INFO cgfsng - cgroups/cgfsng.c:cgfsng_payload_create:1497 - The container uses "lxc.payload/playtime" as cgroup lxc-start playtime 20190712064748.744 INFO start - start.c:lxc_spawn:1707 - Cloned CLONE_NEWUSER lxc-start playtime 20190712064748.744 INFO start - start.c:lxc_spawn:1707 - Cloned CLONE_NEWNS lxc-start playtime 20190712064748.744 INFO start - start.c:lxc_spawn:1707 - Cloned CLONE_NEWPID lxc-start playtime 20190712064748.744 INFO start - start.c:lxc_spawn:1707 - Cloned CLONE_NEWUTS lxc-start playtime 20190712064748.744 INFO start - start.c:lxc_spawn:1707 - Cloned CLONE_NEWIPC lxc-start playtime 20190712064748.745 DEBUG start - start.c:lxc_try_preserve_namespaces:196 - Preserved user namespace via fd 14 lxc-start playtime 20190712064748.745 DEBUG start - start.c:lxc_try_preserve_namespaces:196 - Preserved mnt namespace via fd 15 lxc-start playtime 20190712064748.745 DEBUG start - start.c:lxc_try_preserve_namespaces:196 - Preserved pid namespace via fd 16 lxc-start playtime 20190712064748.745 DEBUG start - start.c:lxc_try_preserve_namespaces:196 - Preserved uts namespace via fd 17 lxc-start playtime 20190712064748.745 DEBUG start - start.c:lxc_try_preserve_namespaces:196 - Preserved ipc namespace via fd 18 lxc-start playtime 20190712064748.745 DEBUG conf - conf.c:idmaptool_on_path_and_privileged:2889 - The binary "/usbin/newuidmap" does have the setuid bit set lxc-start playtime 20190712064748.745 DEBUG conf - conf.c:idmaptool_on_path_and_privileged:2889 - The binary "/usbin/newgidmap" does have the setuid bit set lxc-start playtime 20190712064748.745 DEBUG conf - conf.c:lxc_map_ids:2981 - Functional newuidmap and newgidmap binary found lxc-start playtime 20190712064748.762 INFO start - start.c:do_start:1152 - Unshared CLONE_NEWNET lxc-start playtime 20190712064748.764 DEBUG conf - conf.c:idmaptool_on_path_and_privileged:2889 - The binary "/usbin/newuidmap" does have the setuid bit set lxc-start playtime 20190712064748.764 DEBUG conf - conf.c:idmaptool_on_path_and_privileged:2889 - The binary "/usbin/newgidmap" does have the setuid bit set lxc-start playtime 20190712064748.764 DEBUG conf - conf.c:lxc_map_ids:2981 - Functional newuidmap and newgidmap binary found lxc-start playtime 20190712064748.778 DEBUG start - start.c:lxc_spawn:1761 - Preserved net namespace via fd 10 lxc-start playtime 20190712064748.783 DEBUG network - network.c:lxc_network_move_created_netdev_priv:2500 - Moved network device "vethF3QTYN"/"eth0" to network namespace of 2678 lxc-start playtime 20190712064748.784 NOTICE utils - utils.c:lxc_switch_uid_gid:1386 - Switched to gid 0 lxc-start playtime 20190712064748.784 NOTICE utils - utils.c:lxc_switch_uid_gid:1395 - Switched to uid 0 lxc-start playtime 20190712064748.784 NOTICE utils - utils.c:lxc_setgroups:1408 - Dropped additional groups lxc-start playtime 20190712064748.784 INFO start - start.c:do_start:1258 - Unshared CLONE_NEWCGROUP lxc-start playtime 20190712064748.785 DEBUG storage - storage/storage.c:get_storage_by_name:231 - Detected rootfs type "dir" lxc-start playtime 20190712064748.785 DEBUG conf - conf.c:lxc_mount_rootfs:1357 - Mounted rootfs "/valib/lxc/playtime/rootfs" onto "/valxc/containers" with options "(null)" lxc-start playtime 20190712064748.785 INFO conf - conf.c:setup_utsname:816 - Set hostname to "playtime" lxc-start playtime 20190712064748.789 DEBUG network - network.c:setup_hw_addr:2767 - Mac address "ee:ec:fa:c5:a4:30" on "eth0" has been setup lxc-start playtime 20190712064748.790 DEBUG network - network.c:lxc_setup_netdev_in_child_namespaces:3032 - Network device "eth0" has been setup lxc-start playtime 20190712064748.790 INFO network - network.c:lxc_setup_network_in_child_namespaces:3053 - network has been setup lxc-start playtime 20190712064748.790 INFO conf - conf.c:mount_autodev:1143 - Preparing "/dev" lxc-start playtime 20190712064748.791 INFO conf - conf.c:mount_autodev:1190 - Prepared "/dev" lxc-start playtime 20190712064748.792 INFO conf - conf.c:run_script_argv:356 - Executing script "/usshare/lxcfs/lxc.mount.hook" for container "playtime", config section "lxc" lxc-start playtime 20190712064748.801 INFO conf - conf.c:lxc_fill_autodev:1234 - Populating "/dev" lxc-start playtime 20190712064748.801 DEBUG conf - conf.c:lxc_fill_autodev:1307 - Bind mounted host device node "/dev/full" onto "/valxc/containers/dev/full" lxc-start playtime 20190712064748.801 DEBUG conf - conf.c:lxc_fill_autodev:1307 - Bind mounted host device node "/dev/null" onto "/valxc/containers/dev/null" lxc-start playtime 20190712064748.802 DEBUG conf - conf.c:lxc_fill_autodev:1307 - Bind mounted host device node "/dev/random" onto "/valxc/containers/dev/random" lxc-start playtime 20190712064748.802 DEBUG conf - conf.c:lxc_fill_autodev:1307 - Bind mounted host device node "/dev/tty" onto "/valxc/containers/dev/tty" lxc-start playtime 20190712064748.802 DEBUG conf - conf.c:lxc_fill_autodev:1307 - Bind mounted host device node "/dev/urandom" onto "/valxc/containers/dev/urandom" lxc-start playtime 20190712064748.802 DEBUG conf - conf.c:lxc_fill_autodev:1307 - Bind mounted host device node "/dev/zero" onto "/valxc/containers/dev/zero" lxc-start playtime 20190712064748.802 INFO conf - conf.c:lxc_fill_autodev:1311 - Populated "/dev" lxc-start playtime 20190712064748.802 DEBUG conf - conf.c:mount_entry:2052 - Remounting "/sys/fs/fuse/connections" on "/valxc/containers/sys/fs/fuse/connections" to respect bind or remount options lxc-start playtime 20190712064748.803 DEBUG conf - conf.c:mount_entry:2073 - Flags for "/sys/fs/fuse/connections" were 4110, required extra flags are 14 lxc-start playtime 20190712064748.803 DEBUG conf - conf.c:mount_entry:2127 - Mounted "/sys/fs/fuse/connections" on "/valxc/containers/sys/fs/fuse/connections" with filesystem type "none" lxc-start playtime 20190712064748.803 INFO conf - conf.c:mount_file_entries:2358 - Finished setting up mounts lxc-start playtime 20190712064748.803 DEBUG conf - conf.c:lxc_setup_dev_console:1796 - Mounted pts device "/dev/pts/1" onto "/valxc/containers/dev/console" lxc-start playtime 20190712064748.803 INFO utils - utils.c:lxc_mount_proc_if_needed:1239 - I am 1, /proc/self points to "1" lxc-start playtime 20190712064748.808 WARN conf - conf.c:lxc_setup_devpts:1641 - Invalid argument - Failed to unmount old devpts instance lxc-start playtime 20190712064748.809 DEBUG conf - conf.c:lxc_setup_devpts:1678 - Mount new devpts instance with options "gid=5,newinstance,ptmxmode=0666,mode=0620,max=1024" lxc-start playtime 20190712064748.809 DEBUG conf - conf.c:lxc_setup_devpts:1697 - Created dummy "/dev/ptmx" file as bind mount target lxc-start playtime 20190712064748.809 DEBUG conf - conf.c:lxc_setup_devpts:1702 - Bind mounted "/dev/pts/ptmx" to "/dev/ptmx" lxc-start playtime 20190712064748.809 DEBUG conf - conf.c:lxc_allocate_ttys:1014 - Created tty "/dev/pts/0" with master fd 11 and slave fd 14 lxc-start playtime 20190712064748.809 DEBUG conf - conf.c:lxc_allocate_ttys:1014 - Created tty "/dev/pts/1" with master fd 15 and slave fd 16 lxc-start playtime 20190712064748.810 DEBUG conf - conf.c:lxc_allocate_ttys:1014 - Created tty "/dev/pts/2" with master fd 17 and slave fd 18 lxc-start playtime 20190712064748.810 DEBUG conf - conf.c:lxc_allocate_ttys:1014 - Created tty "/dev/pts/3" with master fd 19 and slave fd 20 lxc-start playtime 20190712064748.810 INFO conf - conf.c:lxc_allocate_ttys:1030 - Finished creating 4 tty devices lxc-start playtime 20190712064748.810 DEBUG conf - conf.c:lxc_setup_ttys:965 - Bind mounted "/dev/pts/0" onto "/dev/tty1" lxc-start playtime 20190712064748.810 DEBUG conf - conf.c:lxc_setup_ttys:965 - Bind mounted "/dev/pts/1" onto "/dev/tty2" lxc-start playtime 20190712064748.810 DEBUG conf - conf.c:lxc_setup_ttys:965 - Bind mounted "/dev/pts/2" onto "/dev/tty3" lxc-start playtime 20190712064748.810 DEBUG conf - conf.c:lxc_setup_ttys:965 - Bind mounted "/dev/pts/3" onto "/dev/tty4" lxc-start playtime 20190712064748.810 INFO conf - conf.c:lxc_setup_ttys:974 - Finished setting up 4 /dev/tty device(s) lxc-start playtime 20190712064748.810 INFO conf - conf.c:setup_personality:1741 - Set personality to "0x0" lxc-start playtime 20190712064748.810 DEBUG conf - conf.c:setup_caps:2553 - Capabilities have been setup lxc-start playtime 20190712064748.810 NOTICE conf - conf.c:lxc_setup:3745 - The container "playtime" is set up lxc-start playtime 20190712064748.811 DEBUG start - start.c:lxc_spawn:1836 - Preserved cgroup namespace via fd 19 lxc-start playtime 20190712064748.811 NOTICE start - start.c:start:2058 - Exec'ing "/sbin/init" lxc-start playtime 20190712064748.812 NOTICE start - start.c:post_start:2069 - Started "/sbin/init" with pid "2678" lxc-start playtime 20190712064748.813 NOTICE start - start.c:signal_handler:430 - Received 17 from pid 2679 instead of container init 2678 lxc-start playtime 20190712064751.508 DEBUG terminal - terminal.c:lxc_terminal_winsz:90 - Set window size to 70 columns and 61 rows lxc-start playtime 20190712064901.698 INFO confile - confile.c:set_config_idmaps:1673 - Read uid map: type u nsid 0 hostid 100000 range 65536 lxc-start playtime 20190712064901.698 INFO confile - confile.c:set_config_idmaps:1673 - Read uid map: type g nsid 0 hostid 100000 range 65536 lxc-start playtime 20190712064901.699 DEBUG commands - commands.c:lxc_cmd_rsp_recv:165 - Response data length for command "get_init_pid" is 0 lxc-start playtime 20190712064901.700 DEBUG commands - commands.c:lxc_cmd_rsp_recv:165 - Response data length for command "get_state" is 0 lxc-start playtime 20190712064901.700 DEBUG commands - commands.c:lxc_cmd_get_state:585 - Container "playtime" is in "RUNNING" state lxc-start playtime 20190712064901.700 ERROR lxc_start - tools/lxc_start.c:main:280 - Container is already running lxc-start playtime 20190712064949.695 DEBUG start - start.c:signal_handler:447 - Container init process 2678 exited lxc-start playtime 20190712064949.696 DEBUG start - start.c:lxc_start:2015 - Unknown exit status for container "playtime" init 9 lxc-start playtime 20190712064949.696 INFO error - error.c:lxc_error_set_and_log:54 - Child <2678> ended on signal (9) lxc-start playtime 20190712064949.696 WARN network - network.c:lxc_delete_network_priv:2589 - Operation not permitted - Failed to remove interface "eth0" with index 6 lxc-start playtime 20190712064949.696 DEBUG network - network.c:lxc_delete_network:3180 - Deleted network devices lxc-start playtime 20190712064949.698 DEBUG conf - conf.c:idmaptool_on_path_and_privileged:2889 - The binary "/usbin/newuidmap" does have the setuid bit set lxc-start playtime 20190712064949.698 DEBUG conf - conf.c:idmaptool_on_path_and_privileged:2889 - The binary "/usbin/newgidmap" does have the setuid bit set lxc-start playtime 20190712064949.698 DEBUG conf - conf.c:lxc_map_ids:2981 - Functional newuidmap and newgidmap binary found lxc-start playtime 20190712064949.720 DEBUG cgfsng - cgroups/cgfsng.c:cg_legacy_handle_cpuset_hierarchy:619 - "cgroup.clone_children" was already set to "1" lxc-start playtime 20190712064949.727 INFO conf - conf.c:run_script_argv:356 - Executing script "/usshare/lxcfs/lxc.reboot.hook" for container "playtime", config section "lxc" lxc-start playtime 20190712065055.237 INFO confile - confile.c:set_config_idmaps:1673 - Read uid map: type u nsid 0 hostid 100000 range 65536 lxc-start playtime 20190712065055.238 INFO confile - confile.c:set_config_idmaps:1673 - Read uid map: type g nsid 0 hostid 100000 range 65536 lxc-start playtime 20190712065055.238 INFO lsm - lsm/lsm.c:lsm_init:50 - LSM security driver nop lxc-start playtime 20190712065055.238 INFO seccomp - seccomp.c:parse_config_v2:759 - Processing "reject_force_umount # comment this to allow umount -f; not recommended" lxc-start playtime 20190712065055.238 INFO seccomp - seccomp.c:do_resolve_add_rule:505 - Set seccomp rule to reject force umounts lxc-start playtime 20190712065055.238 INFO seccomp - seccomp.c:parse_config_v2:937 - Added native rule for arch 0 for reject_force_umount action 0(kill) lxc-start playtime 20190712065055.238 INFO seccomp - seccomp.c:do_resolve_add_rule:505 - Set seccomp rule to reject force umounts lxc-start playtime 20190712065055.238 INFO seccomp - seccomp.c:parse_config_v2:946 - Added compat rule for arch 1073741827 for reject_force_umount action 0(kill) lxc-start playtime 20190712065055.238 INFO seccomp - seccomp.c:do_resolve_add_rule:505 - Set seccomp rule to reject force umounts lxc-start playtime 20190712065055.238 INFO seccomp - seccomp.c:parse_config_v2:956 - Added compat rule for arch 1073741886 for reject_force_umount action 0(kill) lxc-start playtime 20190712065055.238 INFO seccomp - seccomp.c:do_resolve_add_rule:505 - Set seccomp rule to reject force umounts lxc-start playtime 20190712065055.238 INFO seccomp - seccomp.c:parse_config_v2:966 - Added native rule for arch -1073741762 for reject_force_umount action 0(kill) lxc-start playtime 20190712065055.238 INFO seccomp - seccomp.c:parse_config_v2:759 - Processing "[all]" lxc-start playtime 20190712065055.238 INFO seccomp - seccomp.c:parse_config_v2:759 - Processing "kexec_load errno 1" lxc-start playtime 20190712065055.238 INFO seccomp - seccomp.c:parse_config_v2:937 - Added native rule for arch 0 for kexec_load action 327681(errno) lxc-start playtime 20190712065055.238 INFO seccomp - seccomp.c:parse_config_v2:946 - Added compat rule for arch 1073741827 for kexec_load action 327681(errno) lxc-start playtime 20190712065055.238 INFO seccomp - seccomp.c:parse_config_v2:956 - Added compat rule for arch 1073741886 for kexec_load action 327681(errno) lxc-start playtime 20190712065055.238 INFO seccomp - seccomp.c:parse_config_v2:966 - Added native rule for arch -1073741762 for kexec_load action 327681(errno) lxc-start playtime 20190712065055.238 INFO seccomp - seccomp.c:parse_config_v2:759 - Processing "open_by_handle_at errno 1" lxc-start playtime 20190712065055.238 INFO seccomp - seccomp.c:parse_config_v2:937 - Added native rule for arch 0 for open_by_handle_at action 327681(errno) lxc-start playtime 20190712065055.238 INFO seccomp - seccomp.c:parse_config_v2:946 - Added compat rule for arch 1073741827 for open_by_handle_at action 327681(errno) lxc-start playtime 20190712065055.239 INFO seccomp - seccomp.c:parse_config_v2:956 - Added compat rule for arch 1073741886 for open_by_handle_at action 327681(errno) lxc-start playtime 20190712065055.239 INFO seccomp - seccomp.c:parse_config_v2:966 - Added native rule for arch -1073741762 for open_by_handle_at action 327681(errno) lxc-start playtime 20190712065055.239 INFO seccomp - seccomp.c:parse_config_v2:759 - Processing "init_module errno 1" lxc-start playtime 20190712065055.239 INFO seccomp - seccomp.c:parse_config_v2:937 - Added native rule for arch 0 for init_module action 327681(errno) lxc-start playtime 20190712065055.239 INFO seccomp - seccomp.c:parse_config_v2:946 - Added compat rule for arch 1073741827 for init_module action 327681(errno) lxc-start playtime 20190712065055.239 INFO seccomp - seccomp.c:parse_config_v2:956 - Added compat rule for arch 1073741886 for init_module action 327681(errno) lxc-start playtime 20190712065055.239 INFO seccomp - seccomp.c:parse_config_v2:966 - Added native rule for arch -1073741762 for init_module action 327681(errno) lxc-start playtime 20190712065055.239 INFO seccomp - seccomp.c:parse_config_v2:759 - Processing "finit_module errno 1" lxc-start playtime 20190712065055.239 INFO seccomp - seccomp.c:parse_config_v2:937 - Added native rule for arch 0 for finit_module action 327681(errno) lxc-start playtime 20190712065055.239 INFO seccomp - seccomp.c:parse_config_v2:946 - Added compat rule for arch 1073741827 for finit_module action 327681(errno) lxc-start playtime 20190712065055.239 INFO seccomp - seccomp.c:parse_config_v2:956 - Added compat rule for arch 1073741886 for finit_module action 327681(errno) lxc-start playtime 20190712065055.239 INFO seccomp - seccomp.c:parse_config_v2:966 - Added native rule for arch -1073741762 for finit_module action 327681(errno) lxc-start playtime 20190712065055.239 INFO seccomp - seccomp.c:parse_config_v2:759 - Processing "delete_module errno 1" lxc-start playtime 20190712065055.239 INFO seccomp - seccomp.c:parse_config_v2:937 - Added native rule for arch 0 for delete_module action 327681(errno) lxc-start playtime 20190712065055.239 INFO seccomp - seccomp.c:parse_config_v2:946 - Added compat rule for arch 1073741827 for delete_module action 327681(errno) lxc-start playtime 20190712065055.239 INFO seccomp - seccomp.c:parse_config_v2:956 - Added compat rule for arch 1073741886 for delete_module action 327681(errno) lxc-start playtime 20190712065055.239 INFO seccomp - seccomp.c:parse_config_v2:966 - Added native rule for arch -1073741762 for delete_module action 327681(errno) lxc-start playtime 20190712065055.239 INFO seccomp - seccomp.c:parse_config_v2:970 - Merging compat seccomp contexts into main context lxc-start playtime 20190712065055.240 DEBUG terminal - terminal.c:lxc_terminal_peer_default:714 - Using terminal "/dev/tty" as proxy lxc-start playtime 20190712065055.240 DEBUG terminal - terminal.c:lxc_terminal_signal_init:192 - Created signal fd 9 lxc-start playtime 20190712065055.240 DEBUG terminal - terminal.c:lxc_terminal_winsz:90 - Set window size to 213 columns and 61 rows lxc-start playtime 20190712065055.241 INFO start - start.c:lxc_init:906 - Container "playtime" is initialized lxc-start playtime 20190712065055.241 DEBUG cgfsng - cgroups/cgfsng.c:cg_legacy_handle_cpuset_hierarchy:619 - "cgroup.clone_children" was already set to "1" lxc-start playtime 20190712065055.243 INFO cgfsng - cgroups/cgfsng.c:cgfsng_monitor_create:1419 - The monitor process uses "lxc.monitoplaytime" as cgroup lxc-start playtime 20190712065055.244 DEBUG storage - storage/storage.c:get_storage_by_name:231 - Detected rootfs type "dir" lxc-start playtime 20190712065055.245 DEBUG cgfsng - cgroups/cgfsng.c:cg_legacy_handle_cpuset_hierarchy:619 - "cgroup.clone_children" was already set to "1" lxc-start playtime 20190712065055.247 INFO cgfsng - cgroups/cgfsng.c:cgfsng_payload_create:1497 - The container uses "lxc.payload/playtime" as cgroup lxc-start playtime 20190712065055.248 INFO start - start.c:lxc_spawn:1707 - Cloned CLONE_NEWUSER lxc-start playtime 20190712065055.249 INFO start - start.c:lxc_spawn:1707 - Cloned CLONE_NEWNS lxc-start playtime 20190712065055.249 INFO start - start.c:lxc_spawn:1707 - Cloned CLONE_NEWPID lxc-start playtime 20190712065055.249 INFO start - start.c:lxc_spawn:1707 - Cloned CLONE_NEWUTS lxc-start playtime 20190712065055.249 INFO start - start.c:lxc_spawn:1707 - Cloned CLONE_NEWIPC lxc-start playtime 20190712065055.249 DEBUG start - start.c:lxc_try_preserve_namespaces:196 - Preserved user namespace via fd 14 lxc-start playtime 20190712065055.249 DEBUG start - start.c:lxc_try_preserve_namespaces:196 - Preserved mnt namespace via fd 15 lxc-start playtime 20190712065055.249 DEBUG start - start.c:lxc_try_preserve_namespaces:196 - Preserved pid namespace via fd 16 lxc-start playtime 20190712065055.249 DEBUG start - start.c:lxc_try_preserve_namespaces:196 - Preserved uts namespace via fd 17 lxc-start playtime 20190712065055.249 DEBUG start - start.c:lxc_try_preserve_namespaces:196 - Preserved ipc namespace via fd 18 lxc-start playtime 20190712065055.249 DEBUG conf - conf.c:idmaptool_on_path_and_privileged:2889 - The binary "/usbin/newuidmap" does have the setuid bit set lxc-start playtime 20190712065055.249 DEBUG conf - conf.c:idmaptool_on_path_and_privileged:2889 - The binary "/usbin/newgidmap" does have the setuid bit set lxc-start playtime 20190712065055.249 DEBUG conf - conf.c:lxc_map_ids:2981 - Functional newuidmap and newgidmap binary found lxc-start playtime 20190712065055.261 INFO start - start.c:do_start:1152 - Unshared CLONE_NEWNET lxc-start playtime 20190712065055.264 DEBUG conf - conf.c:idmaptool_on_path_and_privileged:2889 - The binary "/usbin/newuidmap" does have the setuid bit set lxc-start playtime 20190712065055.264 DEBUG conf - conf.c:idmaptool_on_path_and_privileged:2889 - The binary "/usbin/newgidmap" does have the setuid bit set lxc-start playtime 20190712065055.264 DEBUG conf - conf.c:lxc_map_ids:2981 - Functional newuidmap and newgidmap binary found lxc-start playtime 20190712065055.276 DEBUG start - start.c:lxc_spawn:1761 - Preserved net namespace via fd 10 lxc-start playtime 20190712065055.276 NOTICE utils - utils.c:lxc_switch_uid_gid:1386 - Switched to gid 0 lxc-start playtime 20190712065055.276 NOTICE utils - utils.c:lxc_switch_uid_gid:1395 - Switched to uid 0 lxc-start playtime 20190712065055.276 NOTICE utils - utils.c:lxc_setgroups:1408 - Dropped additional groups lxc-start playtime 20190712065055.276 INFO start - start.c:do_start:1258 - Unshared CLONE_NEWCGROUP lxc-start playtime 20190712065055.277 DEBUG storage - storage/storage.c:get_storage_by_name:231 - Detected rootfs type "dir" lxc-start playtime 20190712065055.277 DEBUG conf - conf.c:lxc_mount_rootfs:1357 - Mounted rootfs "/valib/lxc/playtime/rootfs" onto "/valxc/containers" with options "(null)" lxc-start playtime 20190712065055.277 INFO conf - conf.c:setup_utsname:816 - Set hostname to "playtime" lxc-start playtime 20190712065055.277 INFO conf - conf.c:mount_autodev:1143 - Preparing "/dev" lxc-start playtime 20190712065055.278 INFO conf - conf.c:mount_autodev:1190 - Prepared "/dev" lxc-start playtime 20190712065055.278 INFO conf - conf.c:run_script_argv:356 - Executing script "/usshare/lxcfs/lxc.mount.hook" for container "playtime", config section "lxc" lxc-start playtime 20190712065055.287 INFO conf - conf.c:lxc_fill_autodev:1234 - Populating "/dev" lxc-start playtime 20190712065055.287 DEBUG conf - conf.c:lxc_fill_autodev:1307 - Bind mounted host device node "/dev/full" onto "/valxc/containers/dev/full" lxc-start playtime 20190712065055.287 DEBUG conf - conf.c:lxc_fill_autodev:1307 - Bind mounted host device node "/dev/null" onto "/valxc/containers/dev/null" lxc-start playtime 20190712065055.287 DEBUG conf - conf.c:lxc_fill_autodev:1307 - Bind mounted host device node "/dev/random" onto "/valxc/containers/dev/random" lxc-start playtime 20190712065055.287 DEBUG conf - conf.c:lxc_fill_autodev:1307 - Bind mounted host device node "/dev/tty" onto "/valxc/containers/dev/tty" lxc-start playtime 20190712065055.287 DEBUG conf - conf.c:lxc_fill_autodev:1307 - Bind mounted host device node "/dev/urandom" onto "/valxc/containers/dev/urandom" lxc-start playtime 20190712065055.287 DEBUG conf - conf.c:lxc_fill_autodev:1307 - Bind mounted host device node "/dev/zero" onto "/valxc/containers/dev/zero" lxc-start playtime 20190712065055.287 INFO conf - conf.c:lxc_fill_autodev:1311 - Populated "/dev" lxc-start playtime 20190712065055.288 DEBUG conf - conf.c:mount_entry:2052 - Remounting "/sys/fs/fuse/connections" on "/valxc/containers/sys/fs/fuse/connections" to respect bind or remount options lxc-start playtime 20190712065055.288 DEBUG conf - conf.c:mount_entry:2073 - Flags for "/sys/fs/fuse/connections" were 4110, required extra flags are 14 lxc-start playtime 20190712065055.288 DEBUG conf - conf.c:mount_entry:2127 - Mounted "/sys/fs/fuse/connections" on "/valxc/containers/sys/fs/fuse/connections" with filesystem type "none" lxc-start playtime 20190712065055.288 INFO conf - conf.c:mount_file_entries:2358 - Finished setting up mounts lxc-start playtime 20190712065055.288 DEBUG conf - conf.c:lxc_setup_dev_console:1796 - Mounted pts device "/dev/pts/1" onto "/valxc/containers/dev/console" lxc-start playtime 20190712065055.288 INFO utils - utils.c:lxc_mount_proc_if_needed:1239 - I am 1, /proc/self points to "1" lxc-start playtime 20190712065055.299 WARN conf - conf.c:lxc_setup_devpts:1641 - Invalid argument - Failed to unmount old devpts instance lxc-start playtime 20190712065055.299 DEBUG conf - conf.c:lxc_setup_devpts:1678 - Mount new devpts instance with options "gid=5,newinstance,ptmxmode=0666,mode=0620,max=1024" lxc-start playtime 20190712065055.299 DEBUG conf - conf.c:lxc_setup_devpts:1697 - Created dummy "/dev/ptmx" file as bind mount target lxc-start playtime 20190712065055.300 DEBUG conf - conf.c:lxc_setup_devpts:1702 - Bind mounted "/dev/pts/ptmx" to "/dev/ptmx" lxc-start playtime 20190712065055.300 DEBUG conf - conf.c:lxc_allocate_ttys:1014 - Created tty "/dev/pts/0" with master fd 11 and slave fd 14 lxc-start playtime 20190712065055.300 DEBUG conf - conf.c:lxc_allocate_ttys:1014 - Created tty "/dev/pts/1" with master fd 15 and slave fd 16 lxc-start playtime 20190712065055.300 DEBUG conf - conf.c:lxc_allocate_ttys:1014 - Created tty "/dev/pts/2" with master fd 17 and slave fd 18 lxc-start playtime 20190712065055.300 DEBUG conf - conf.c:lxc_allocate_ttys:1014 - Created tty "/dev/pts/3" with master fd 19 and slave fd 20 lxc-start playtime 20190712065055.300 INFO conf - conf.c:lxc_allocate_ttys:1030 - Finished creating 4 tty devices lxc-start playtime 20190712065055.301 DEBUG conf - conf.c:lxc_setup_ttys:965 - Bind mounted "/dev/pts/0" onto "/dev/tty1" lxc-start playtime 20190712065055.301 DEBUG conf - conf.c:lxc_setup_ttys:965 - Bind mounted "/dev/pts/1" onto "/dev/tty2" lxc-start playtime 20190712065055.301 DEBUG conf - conf.c:lxc_setup_ttys:965 - Bind mounted "/dev/pts/2" onto "/dev/tty3" lxc-start playtime 20190712065055.301 DEBUG conf - conf.c:lxc_setup_ttys:965 - Bind mounted "/dev/pts/3" onto "/dev/tty4" lxc-start playtime 20190712065055.301 INFO conf - conf.c:lxc_setup_ttys:974 - Finished setting up 4 /dev/tty device(s) lxc-start playtime 20190712065055.301 INFO conf - conf.c:setup_personality:1741 - Set personality to "0x0" lxc-start playtime 20190712065055.301 DEBUG conf - conf.c:setup_caps:2553 - Capabilities have been setup lxc-start playtime 20190712065055.301 NOTICE conf - conf.c:lxc_setup:3745 - The container "playtime" is set up lxc-start playtime 20190712065055.302 DEBUG start - start.c:lxc_spawn:1836 - Preserved cgroup namespace via fd 19 lxc-start playtime 20190712065055.302 NOTICE start - start.c:start:2058 - Exec'ing "/sbin/init" lxc-start playtime 20190712065055.303 NOTICE start - start.c:post_start:2069 - Started "/sbin/init" with pid "3262" lxc-start playtime 20190712065055.303 NOTICE start - start.c:signal_handler:430 - Received 17 from pid 3263 instead of container init 3262 lxc-start playtime 20190712065129.723 DEBUG terminal - terminal.c:lxc_terminal_winsz:90 - Set window size to 41 columns and 6 rows lxc-start playtime 20190712065132.790 INFO terminal - terminal.c:lxc_terminal_io_cb:376 - Terminal client on fd 8 has exited lxc-start playtime 20190712065132.791 ERROR start - start.c:_lxc_start:1990 - Child process is not killed lxc-start playtime 20190712065132.793 DEBUG network - network.c:lxc_delete_network:3180 - Deleted network devices lxc-start playtime 20190712065132.795 DEBUG conf - conf.c:idmaptool_on_path_and_privileged:2889 - The binary "/usbin/newuidmap" does have the setuid bit set lxc-start playtime 20190712065132.795 DEBUG conf - conf.c:idmaptool_on_path_and_privileged:2889 - The binary "/usbin/newgidmap" does have the setuid bit set lxc-start playtime 20190712065132.795 DEBUG conf - conf.c:lxc_map_ids:2981 - Functional newuidmap and newgidmap binary found lxc-start playtime 20190712065132.830 DEBUG cgfsng - cgroups/cgfsng.c:cg_legacy_handle_cpuset_hierarchy:619 - "cgroup.clone_children" was already set to "1" lxc-start playtime 20190712065132.841 INFO conf - conf.c:run_script_argv:356 - Executing script "/usshare/lxcfs/lxc.reboot.hook" for container "playtime", config section "lxc" ```
submitted by Mattemagikern to voidlinux [link] [comments]

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